Ivan Slivar

According to our database1, Ivan Slivar authored at least 13 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring the Facets of the Multiplayer VR Gaming Experience.
ACM Trans. Multim. Comput. Commun. Appl., September, 2024

2022
CGD: a cloud gaming dataset with gameplay video and network recordings.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022

The impact of network and social context on quality of experience for competitive multiplayer virtual reality games.
Proceedings of the GameSys 2022: Proceedings of the 2nd Workshop on Games Systems, 2022

2021
Quality of experience driven video encoding adaptation strategies for cloud gaming under network constraints ; Strategije prilagodbe videokodiranja usmjerene poboljšavanju iskustvene kvalitete za igre zasnovane na računalnom oblaku uslijed ograničenja mreže.
PhD thesis, 2021

2019
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link.
Proceedings of the 22nd Conference on Innovation in Clouds, 2019

2018
Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming.
ACM Trans. Multim. Comput. Commun. Appl., 2018

2016
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

Cloud gaming QoE models for deriving video encoding adaptation strategies.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

2015
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

User customization of the GamingAnywhere Android mobile client interface.
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015

Prototype-driven software development process for augmentative and alternative communication applications.
Proceedings of the 13th International Conference on Telecommunications, 2015

2014
Empirical QoE study of in-home streaming of online games.
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

2012
Follow me! - A rich presence application for smartphones.
Proceedings of the 20th International Conference on Software, 2012


  Loading...