Ivan Poupyrev

Orcid: 0009-0008-7389-4726

According to our database1, Ivan Poupyrev authored at least 91 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A Phenomenological AI Foundation Model for Physical Signals.
CoRR, 2024

2023
Gated Compression Layers for Efficient Always-On Models.
CoRR, 2023

The Ultimate Interface.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

2022
Fields: Towards Socially Intelligent Spatial Computing.
CoRR, 2022

2021
SOLI: A Tiny Device for a New Human Machine Interface.
Proceedings of the IEEE International Solid-State Circuits Conference, 2021

RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniature Radar Sensor.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ZebraSense: A Double-sided Textile Touch Sensor for Smart Clothing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2017
Zensei: Embedded, Multi-electrode Bioimpedance Sensing for Implicit, Ubiquitous User Recognition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Soli: ubiquitous gesture sensing with millimeter wave radar.
ACM Trans. Graph., 2016

A Highly Integrated 60 GHz 6-Channel Transceiver With Antenna in Package for Smart Sensing and Short-Range Communications.
IEEE J. Solid State Circuits, 2016

Demo hour.
Interactions, 2016

Interacting with Soli: Exploring Fine-Grained Dynamic Gesture Recognition in the Radio-Frequency Spectrum.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Project Jacquard: Interactive Digital Textiles at Scale.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Zensei: Augmenting Objects with Effortless User Recognition Capabilities through Bioimpedance Sensing.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
Demo hour.
Interactions, 2014

3D printed interactive speakers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Paper generators: harvesting energy from touching, rubbing and sliding.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
AIREAL: interactive tactile experiences in free air.
ACM Trans. Graph., 2013

Special Issue: Organic User Interfaces.
Interact. Comput., 2013

Lumitrack: low cost, high precision, high speed tracking with projected <i>m</i>-sequences.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

AIRREAL: tactile interactive experiences in free air.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Tactile rendering of 3D features on touch surfaces.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Paper generators: harvesting energy from touching, rubbing and sliding.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

PAPILLON: designing curved display surfaces with printed optics.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

AIREAL: tactile gaming experiences in free air.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

PAPILLON: expressive eyes for interactive characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Not just augmentation: How to re-make the world?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Displays take new shape: an agenda for future interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Revel: programming the sense of touch.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
REVEL: tactile feedback technology for augmented reality.
ACM Trans. Graph., 2012

Printed optics: 3D printing of embedded optical elements for interactive devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Capacitive fingerprinting: exploring user differentiation by sensing electrical properties of the human body.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Botanicus Interacticus: interactive plants technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

REVEL: tactile feedback technology for augmented reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

SideBySide: multi-user gestural interaction with handheld projectors.
Proceedings of the Mobile HCI '12, 2012

Infusing the physical world into user interfaces.
Proceedings of the International Conference on Multimodal Interaction, 2012

Touché: touch and gesture sensing for the real world.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Surround haptics: tactile feedback for immersive gaming experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Tactile feedback on flat surfaces for the visually impaired.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Keynote address: Programming reality: From 3D UI to physical computing.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
SideBySide: ad-hoc multi-user interaction with handheld projectors.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Sensing through structure: designing soft silicone sensors.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Second international workshop on organic user interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Surround Haptics: sending shivers down your spine.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Control space of apparent haptic motion.
Proceedings of the IEEE World Haptics Conference, 2011

Tactile display for the visually impaired using TeslaTouch.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Motionbeam: a metaphor for character interaction with handheld projectors.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Tactile brush: drawing on skin with a tactile grid display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
TeslaTouch: electrovibration for touch surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

12Pixels: Exploring Social Drawing on Mobile Phones.
Proceedings of the Pervasive Computing, 8th International Conference, 2010

MotionBeam: designing for movement with handheld projectors.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Sensing human activities with resonant tuning.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring surround haptics displays.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Eek! a mouse! organic user interfaces: tangible, transitive materials and programmable reality.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Programming reality: from transitive materials to organic user interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Introduction.
Commun. ACM, 2008

Designing kinetic interactions for organic user interfaces.
Commun. ACM, 2008

Twelvepixels: drawing & creativity on a mobile phone.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Designing embodied interfaces for casual sound recording devices.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2006
D20: interaction with multifaceted display devices.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Lumen: interactive visual and shape display for calm computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Gummi: a bendable computer.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Haptic feedback for pen computing: directions and strategies.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Tactile interfaces for small touch screens.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

Gummi: user interface for deformable computers.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Experiments with Face-To-Face Collaborative AR Interfaces.
Virtual Real., 2002

Developing a Generic Augmented-Reality Interface.
Computer, 2002

Ambient touch: designing tactile interfaces for handheld devices.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Drawing with feeling: designing tactile display for pen.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Inside the score: music and augmented reality.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

TouchEngine: a tactile display for handheld devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
An Introduction to 3D User Interface Design.
Presence Teleoperators Virtual Environ., 2001

The MagicBook - Moving Seamlessly between Reality and Virtuality.
IEEE Computer Graphics and Applications, 2001

The MagicBook: a transitional AR interface.
Comput. Graph., 2001

Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

New interfaces for musical expression.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

MagicBook: transitioning between reality and virtuality.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Virtual object manipulation on a table-top AR environment.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

Non-isomorphic 3D rotational techniques.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques.
J. Vis. Lang. Comput., 1999

Amplifying spatial rotations in 3D interfaces.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques.
Comput. Graph. Forum, 1998

Virtual Notepad: handwriting in immersive VR.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
A framework and testbed for studying manipulation techniques for immersive VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

1996
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996


  Loading...