Ivan Neulander

According to our database1, Ivan Neulander authored at least 16 papers between 1997 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Deep Stereo: Learning to Predict New Views from the World's Imagery.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
DeepStereo: Learning to Predict New Views from the World's Imagery.
CoRR, 2015

2013
Rendering fur in Life of Pi.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2011
Adaptive importance sampling for multi-ray gathering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Fast furry ray gathering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Smoother subsurface scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Pismo: parallax-interpolated shadow map occlusion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Pixmotor: a pixel motion integrator.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Markerless facial motion capture using texture extraction and nonlinear optimization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The Chronicles of Narnia: the lion, the crowds and rhythm and huesAuthor video presentations are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Image-space construction of displaced normal maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Ray tracing depth maps using precomputed edge tables.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Quick image-based lighting of hair.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Image-based diffuse lighting using visibility maps.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

1998
Rendering Generalized Cylinders with Paintstrokes.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Rendering with paintstrokes.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


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