Iván Martínez-Ortiz
Orcid: 0000-0001-6595-5690
According to our database1,
Iván Martínez-Ortiz
authored at least 91 papers
between 2005 and 2023.
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On csauthors.net:
Bibliography
2023
Interact. Learn. Environ., February, 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022
Dataset, October, 2022
IEEE Access, 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021
Telematics Informatics, 2021
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
IEEE Trans. Learn. Technol., 2020
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020
2019
J. Univers. Comput. Sci., 2019
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019
Comput. Hum. Behav., 2019
Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the Product-Focused Software Process Improvement, 2019
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Comput. Stand. Interfaces, 2017
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Int. J. Comput. Games Technol., 2016
2015
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Comput. Educ., 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013
Comput. Stand. Interfaces, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
J. Vis. Lang. Comput., 2011
Rev. Iberoam. de Tecnol. del Aprendiz., 2011
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011
2009
IEEE Trans. Learn. Technol., 2009
J. Netw. Comput. Appl., 2009
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009
Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
2008
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
J. Univers. Comput. Sci., 2007
Proceedings of the Second International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE 2007), 2007
2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006
Proceedings of the Entertainment Computing, 2006
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
Proceedings of the Sixth ACM Workshop on Digital Rights Management, 2006
2005
J. Univers. Comput. Sci., 2005
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005
Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005