Iván J. Pérez-Colado

Orcid: 0000-0002-1250-106X

According to our database1, Iván J. Pérez-Colado authored at least 24 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Using New AI-Driven Techniques to Ease Serious Games Authoring.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Extending Narrative Serious Games Using Ad-Hoc Mini-games.
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021

e-learning Standards in Game-Based Learning?
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Democratizing Game Learning Analytics for Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

A Tool Supported Approach for Teaching Serious Game Learning Analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021

2020
Applications of Simva to Simplify Serious Games Validation and Deployment.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Scalable Architecture for One-Stop Evaluation of Serious Games.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
J. Univers. Comput. Sci., 2019

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019

IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification.
Proceedings of the Product-Focused Software Process Improvement, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

uAdventure: Simplifying Narrative Serious Games Development.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

From Heterogeneous Activities to Unified Analytics Dashboards.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Multi-Level Game Learning Analytics for Serious Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Game learning analytics is not informagic!
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Simplifying location-based serious game authoring.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Integrating Learning Analytics into a Game Authoring Tool.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017


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