Iulian Radu
Orcid: 0000-0002-0184-2969
According to our database1,
Iulian Radu
authored at least 44 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives.
IEEE Trans. Learn. Technol., 2024
2023
Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research.
Comput. Educ. X Real., January, 2023
Designing augmented reality for makerspaces: Guidelines, lessons and mitigation strategies from 5+ years of AR educational projects.
Comput. Educ. X Real., January, 2023
How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring.
Comput. Educ. X Real., January, 2023
How Augmented Reality (AR) Can Help and Hinder Collaborative Learning: A Study of AR in Electromagnetism Education.
IEEE Trans. Vis. Comput. Graph., 2023
2022
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
A Survey of Needs and Features for Augmented Reality Collaborations in Collocated Spaces.
Proc. ACM Hum. Comput. Interact., 2021
Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy.
Int. J. Gaming Comput. Mediat. Simulations, 2021
Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers.
Proc. ACM Hum. Comput. Interact., 2020
Unpacking the relationship between existing and new measures of physiological synchrony and collaborative learning: a mixed methods study.
Int. J. Comput. Support. Collab. Learn., 2020
XR-Ed Framework: Designing Instruction-driven andLearner-centered Extended Reality Systems for Education.
CoRR, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
How Augmented Reality Affects Collaborative Learning of Physics: a Qualitative Analysis.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Impacts of Augmented Reality on Collaborative Physics Learning, Leadership, and Knowledge Imbalance.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
A Qualitative Analysis of Joint Visual Attention and Collaboration with High- and Low-Achieving Groups in Computer-Mediated Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2017
Exploring the Usability of Augmented Reality Interaction Techniques During Children's Early Elementary-School Years.
PhD thesis, 2017
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Embodied learning mechanics and their relationship to usability of handheld augmented reality.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Discovering educational augmented reality math applications by prototyping with elementary-school teachers.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Cyberchase shape quest: pushing geometry education boundaries with augmented reality.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Pers. Ubiquitous Comput., 2014
2013
Comput. Educ., 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Int. J. Hum. Comput. Interact., 2012
Using children's developmental psychology to guide augmented-reality design and usability.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Why should my students use AR? A comparative review of the educational impacts of augmented-reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
2011
Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the Interaction Design and Children, 2011
2009
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences.
Proceedings of the Interaction Design and Children, 2009
2008
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices.
Proceedings of the 2007 International Conference on Semantic Web & Web Services, 2007