Itaru Kitahara

Orcid: 0000-0002-5186-789X

According to our database1, Itaru Kitahara authored at least 119 papers between 1996 and 2024.

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Bibliography

2024
RayEmb: Arbitrary Landmark Detection in X-Ray Images Using Ray Embedding Subspace.
CoRR, 2024

A Player Position Tracking Method Based on a Wide-Area Pan-Tilt-Zoom Video.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

A Human Pose Estimation Method from Pseudo-Captured Two-Viewpoints Video.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

A 3D Model Generation from a Single Snapshot in Outdoor Scene.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Pitch and Stride Estimation Using Skeletal Data From Track and Field Video Analysis.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Table Tennis Stroke Recognition Based on Player Motions.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Construction of Multi-View Capturing System for Laparotomy.
Proceedings of the International Conference on Electronics, Information, and Communication, 2024

2023
Vehicle Localization in a Completed City-Scale 3D Scene Using Aerial Images and an On-Board Stereo Camera.
Remote. Sens., August, 2023

X-Ray to CT Rigid Registration Using Scene Coordinate Regression.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023

A Method for Completing Missing 3D Point Cloud Reconstructed from Aerial Multi-View Images Using Self-Attention Mechanism.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

Detection of Shot Information Using Footwork Trajectory and Skeletal Information of Badminton Players.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023

Reaction Time Estimation Based on Recursive Short-Term Principal Component Analysis for Skeletal Information of Badminton Players.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023

Camera Motion Generation Method Based on Performer's Position for Performance Filming.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2022
Spatio-temporal aggregation of skeletal motion features for human motion prediction.
Array, 2022

Size Does Matter: An Experimental Study of Anxiety in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Omnidirectional Neural Radiance Field for Immersive Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3D Reconstruction of Bone from Multi-View X-Ray Images Using Planar Markers.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Video Generation Unconsciously Evoking Pre-Motion to Passengers in Automated Vehicles.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A VR Assisted Image Gathering Method for Digital Archiving of Cultural Properties.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

A Sketch Correction Method for Symmetric Structures based on Two-Point Perspective.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Detection of Hitting Point Area Using Footwork Trajectory in Badminton Video.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

OmniVoxel: A Fast and Precise Reconstruction Method of Omnidirectional Neural Radiance Field.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Precise Gymnastic Scoring from TV Playback.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Detection of Mitt Movement Trajectory in Catcher Framing Using Baseball Video.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Neural Density-Distance Fields.
Proceedings of the Computer Vision - ECCV 2022, 2022

Transparent Ink Wash Style for Free-Viewpoint Video Generation.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Mutual superimposing of SAR and ground-level shooting images mediated by intermediate multi-altitude images.
Array, 2021

Pose Estimation of Multiple X-ray Cameras Using Planar Markers and Epipolar Consistency.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Superimposition of 3D Dynamic Objects on a Static Environment for Driver Assistance System.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A Surgical Bullet-Time Video Capturing System Depending on Surgical Situation.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A DNN-Based Refining Method for 3D Point Cloud Reconstructed from Multi-View Images.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

One Shot 3D Reconstruction by Observing Multiple Spherical Mirrors.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

ConvLSTM based Estimation Method of Incision Trajectory with Electric Knife by Connecting Restored Thermal Sources.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

A Method to Correct Perspective Distortion of Ground Area without Camera Parameters.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021

2020
Making AI Machines Work for Humans in FoW.
SIGMOD Rec., 2020

Accurate Overlapping Method of Ultra-Long Interval Time-Lapse Images for World Heritage Site Investigation.
ACM Journal on Computing and Cultural Heritage, 2020

Image-quality Improvement of Omnidirectional Free-viewpoint Images by Generative Adversarial Networks.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Interactive e-Book Linking Text and Multi-View Video.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Adaptive Image Scaling for Corresponding Points Matching between Images with Differing Spatial Resolutions.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020

VR Interface for Designing Multi-view-Camera Layout in a Large-Scale Space.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Smooth switching method for asynchronous multiple viewpoint videos using frame interpolation.
J. Vis. Commun. Image Represent., 2019

Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Projector Calibration Method Using a Mobile Camera for Projection Mapping System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

SAR2OPT: Image Alignment Between Multi-Modal Images Using Generative Adversarial Networks.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Clustering Method of 3D Point Cloud of Muck-Pile Based on Connectivity of Adjacent Surface.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Super Long Interval Time-Lapse Image Generation for Proactive Preservation of Cultural Heritage Using Crowdsourcing.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

Development of Multi-View Video Browsing Interface Specialized for Developmental Child Training.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
FUTUREGYM: A gymnasium with interactive floor projection for children with special needs.
Int. J. Child Comput. Interact., 2018

A Calibration Method for Large-Scale Projection Based Floor Display System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Generation Method for Immersive Bullet-Time Video Using an Omnidirectional Camera in VR Platform.
Proceedings of the 2018 Workshop on Audio-Visual Scene Understanding for Immersive Multimedia, 2018

An On-site Visual Feedback Method Using Bullet-Time Video.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

A Virtual Boarding System of an Autonomous Vehicle for Investigating the Effect of an AR Display on Passenger Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

International Workshop on Comfort Intelligence with AR for Autonomous Vehicle 2018.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

A Calibration Method of Floor Projection System for Learning Aids at School Gym.
Proceedings of the IEEE International Conference on Image Processing, 2018

Time-Lapse Image Generation using Image-Based Modeling by Crowdsourcing.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

A Method to Collect Multi-view Images of High Importance Using Disaster Map and Crowdsourcing.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

2017
Pseudo-Dolly-In Video Generation Combining 3D Modeling and Image Reconstruction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Calibration method for sparse multi-view cameras by bridging with a mobile camera.
Proceedings of the Seventh International Conference on Image Processing Theory, 2017

Proactive preservation of world heritage by crowdsourcing and 3D reconstruction technology.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Method to generate disaster-damage map using 3D photometry and crowd sourcing.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Image Based Location Estimation for Walking Out of Visual Impaired Person.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

Smoothly switching method of asynchronous multi-view videos using frame interpolation.
Proceedings of the 3DTV Conference: The True Vision, 2017

Detecting walkable plane areas by using RGB-D camera and accelerometer for visually impaired people.
Proceedings of the 3DTV Conference: The True Vision, 2017

Read-the-game skill evaluation by analyzing head orientation in immersive VR.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
Large Scale Interactive AR Display Based on a Projector-Camera System.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Full-Scale Visualization of a Person on a Movable Transparent Screen.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

3D Position Estimation of Badminton Shuttle Using Unsynchronized Multiple-View Videos.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
A Multimedia Data Visualization Based on <i>Ad Hoc</i> Communication Networks and Its Application to Disaster Management.
ISPRS Int. J. Geo Inf., 2015

Remote Mixed Reality System Supporting Interactions with Virtualized Objects.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

MR Visualization of Wheel Trajectories of Driving Vehicle by Seeing-Through Dashboard.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

2014
Mobile Camera Localization Using Aerial-view Images.
IPSJ Trans. Comput. Vis. Appl., 2014

Using GIS to develop a mobile communications network for disaster-damaged areas.
Int. J. Digit. Earth, 2014

A projection-based mixed-reality display for exterior and interior of a building diorama.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Multi-resolution bullet-time effect.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

MR Simulation for Re-wallpapering a Room in a Free-Hand Movie.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

2013
A Trajectory Estimation Method for Badminton Shuttlecock Utilizing Motion Blur.
Proceedings of the Image and Video Technology - 6th Pacific-Rim Symposium, 2013

6DOF iterative closest point matching considering a priori with maximum a posteriori estimation.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

A virtual camera controlling method using multi-touch gestures for capturing free-viewpoint video.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

A Mobile Camera Localization Method Using Aerial-View Images.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

Poster: Lifted road map view on windshield display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Mixed-reality snapshot system using environmental depth sensors.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

2010
Real-time soccer player tracking method by utilizing shadow regions.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

See-Through Vision: A Visual Augmentation Method for Sensing-Web.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2010

2009
Toward cinematizing our daily lives.
Multim. Tools Appl., 2009

Lets go out: Research in outdoor mixed and augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

MR-Mirror: A Complex of Real and Virtual Mirrors.
Proceedings of the Virtual and Mixed Reality, 2009

2008
A Room Modeling Method for 3D Video.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2008

Compensated Visual Hull with GPU-Based Optimization.
Proceedings of the Advances in Multimedia Information Processing, 2008

Generating perceptually-correct shadows for mixed reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Robust trajectory estimation of soccer players by using two cameras.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

2007
Live 3D Video in Soccer Stadium.
Int. J. Comput. Vis., 2007

Applicability of Camera Works to Free Viewpoint Videos with Annotation and Planning.
IEICE Trans. Inf. Syst., 2007

A Nested Marker for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

3D Tracking of a Soccer Ball Using Two Synchronized Cameras.
Proceedings of the Advances in Multimedia Information Processing, 2007

Reliability-based 3D reconstruction in real environment.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Face-to-Face Tabletop Remote Collaboration in Mixed Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Compensated Visual Hull for Defective Segmentation and Occlusion.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Sensory Property in Fusion of Visual/Haptic Cues by Using Mixed Reality.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds.
Proceedings of the Computer Vision, 2007

2006
Smooth video hopping for surveillance cameras.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

From inside and outside: immersive 3D video generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Photometric inconsistency on a mixed-reality face.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

ViSE: Visual Search Engine Using Multiple Networked Cameras.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

A Real-Time 3D Modeling System Using Multiple Stereo Cameras for Free-Viewpoint Video Generation.
Proceedings of the Image Analysis and Recognition, Third International Conference, 2006

Floating Virtual Mirrors: Visualization of the Scene Behind a Vehicle.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Cinematized Reality: Cinematographic 3D Video System for Daily Life Using Multiple Outer/Inner Cameras.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2006

An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Cinematized reality: cinematographic camera control in 3D videos.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Dynamically Visual Learning for People Identification with Sparsely Distributed Cameras.
Proceedings of the Image Analysis, 14th Scandinavian Conference, 2005

Visual support for medical communication by using projector-based augmented reality and thermal markers.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Scalable 3D Representation for 3D Video in a Large-Scale Space.
Presence Teleoperators Virtual Environ., 2004

Sat-Cam: Personal Satellite Virtual Camera.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Stealth Vision for Protecting Privacy.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

2003
Introduction of Multiple Video Recording and Browsing System into Weightlifting Training Camp.
Int. J. Comput. Sci. Sport, 2003

Scalable 3D Representation for 3D Video Display in a Large-scale Spac.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Live 3D video in soccer stadium.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Live Mixed-Reality 3D Video in Soccer Stadium.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

1996
3D Image Display with Motion Parallax by Camera Matrix Stereo.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996


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