Isidro Navarro
Orcid: 0000-0002-5511-4043Affiliations:
- Polytechnic University of Catalonia, Barcelona, Spain
According to our database1,
Isidro Navarro
authored at least 30 papers
between 2011 and 2021.
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Bibliography
2021
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
Sensors, 2021
BIM Education Experience in Social Project Resolution with User Evaluation - International Architecture Workshop ETSAB-UPC, UAM-Azc, ETSALS-URL.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021
Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
2020
Building Information Modeling Academic Assessment - International Architecture Workshop UPC-UAM.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020
EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020
2019
New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
2018
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018
Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018
2017
Virtual Reality Using Smart-Devices in Educational Frameworks: Case Study: Museum Casa Batlló.
Int. J. Technol. Hum. Interact., 2017
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
2016
Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016
2015
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015
2014
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models.
Comput. Hum. Behav., 2014
Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Academic performance assessment using Augmented Reality in engineering degree course.
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013
New Strategies Using Handheld Augmented Reality and Mobile Learning-teaching Methodologies, in Architecture and Building Engineering Degrees.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013
Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2011
Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011
Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011