Isabelle Kniestedt

Orcid: 0000-0002-1622-1516

According to our database1, Isabelle Kniestedt authored at least 13 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Re-framing engagement for applied games: A conceptual framework.
Entertain. Comput., 2022

Incorporating the Theory of Attention in Applied Game Design.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions.
Proc. ACM Hum. Comput. Interact., 2021

Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games.
Proc. ACM Hum. Comput. Interact., 2021

2020
Virtual Coaches for Older Adults' Wellbeing: A Systematic Review.
IEEE Access, 2020

CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Exploring video games that invoke curiosity.
Entertain. Comput., 2019

Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Little Fitness Dragon: A Gamified Activity Tracker.
Proceedings of the Entertainment Computing - ICEC 2016, 2016


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