Isabelle Kniestedt
Orcid: 0000-0002-1622-1516
According to our database1,
Isabelle Kniestedt
authored at least 13 papers
between 2016 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Entertain. Comput., 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions.
Proc. ACM Hum. Comput. Interact., 2021
Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games.
Proc. ACM Hum. Comput. Interact., 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
2017
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research.
Proceedings of the Advances in Computer Entertainment Technology, 2017
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016