Isabela Granic
According to our database1,
Isabela Granic
authored at least 14 papers
between 2014 and 2022.
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Bibliography
2022
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation.
Cyberpsychology Behav. Soc. Netw., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
2020
Entertain. Comput., 2020
2019
Entertain. Comput., 2019
2018
The impact of explicit mental health messages in video games on players' motivation and affect.
Comput. Hum. Behav., 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial.
Comput. Hum. Behav., 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw., 2014
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw., 2014
Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs.
Proceedings of the Games for Health 2014, 2014