Isaac Rudomín

Orcid: 0000-0002-1672-1756

According to our database1, Isaac Rudomín authored at least 41 papers between 1999 and 2022.

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Bibliography

2022
A Study of the Frameworks for Digital Humans: Analyzing Facial Tracking evolution and New Research Directions with AI.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2018
Crowd Data Visualization and Simulation.
Proceedings of the 6th International Conference on Information Technology and Quantitative Management, 2018

Fuzzy and Data-Driven Urban Crowds.
Proceedings of the Computational Science - ICCS 2018, 2018

2017
Humanitarian Logistics and Cultural Diversity within Crowd Simulation.
Computación y Sistemas, 2017

Modelling Crowds in Urban Spaces.
Computación y Sistemas, 2017

2016
Support Vector Machine and Spiking Neural Networks for Data Driven prediction of crowd character movement.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2014
Hierarchical level of detail for varied animated crowds.
Vis. Comput., 2014

Acoplamiento de micro multitudes para el desarrollo de videojuegos controlados por movimiento.
Res. Comput. Sci., 2014

Simulación de grandes multitudes con dinámica de grupos.
Res. Comput. Sci., 2014

Simulating and Visualizing Real-Time Crowds on GPU Clusters.
Computación y Sistemas, 2014

Simulated Virtual Crowds Coupled with Camera-Tracked Humans.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2014

Coupling Camera-tracked Humans with a Simulated Virtual Crowd.
Proceedings of the GRAPP 2014, 2014

2013
Generación de grandes multitudes animadas y variadas en el GPU.
Computación y Sistemas, 2013

Reducing Memory Requirements for Diverse Animated Crowds.
Proceedings of the Motion in Games, 2013

Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams.
Proceedings of the Motion in Games, 2013

2011

2009
Eye-catching crowds: saliency based selective variation.
ACM Trans. Graph., 2009

2008
Art applications for crowds.
Knowl. Eng. Rev., 2008

2007
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering.
Int. J. Virtual Real., 2007

2006
Impostors and pseudo-instancing for GPU crowd rendering.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Simple dynamic LOD for geometry images.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Multi-User Networked Interactive Augmented Reality Card Game.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

2005
Speech-driven facial animation with realistic dynamics.
IEEE Trans. Multim., 2005

Fragment shaders for agent animation using finite state machines.
Simul. Model. Pract. Theory, 2005

Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

A Multi-robot-Multi-operator Collaborative Virtual Environment.
Proceedings of the Software Engineering for Experimental Robotics, 2005

Probabilistic, layered and hierarchical animated agents using XML.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Smart Garden: Plant Mail and Chat Environments.
Proceedings of the 4th International Symposium, 2004

Groups and Crowds with behaviors specified in the environment.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

Object, function, action for tangible interface design.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Hair Paint.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Capturing Water and Sound Waves to Interact with Virtual Nature.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Defining and Executing Practice Sessions in a Robotics Virtual Laboratory.
Proceedings of the 4th Mexican International Conference on Computer Science (ENC 2003), 2003

Teleoperating Robots in Multiuser Virtual Environments.
Proceedings of the 4th Mexican International Conference on Computer Science (ENC 2003), 2003

2002
Real-Time Clothing: Geometry and Physics.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Statistical Generation of 3D Facial Animable Models.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Distance fields applied to character animation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Multilayer garments using isosurfaces and physics.
Comput. Animat. Virtual Worlds, 2001

Editorial.
Comput. Animat. Virtual Worlds, 2001

1999
Multi-Layer Implicit Garment Models.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999


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