Iro Voulgari

Orcid: 0000-0002-9593-5364

Affiliations:
  • University of Malta, Institute of Digital Games, Malta
  • National and Kapodistrian University of Athens, Greece


According to our database1, Iro Voulgari authored at least 19 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Determinants of Humanities and Social Sciences Students' Intentions to Use Artificial Intelligence Applications for Academic Purposes.
Inf., June, 2024

Exploring the Role, Implementation, and Educational Implications of AI in Early Childhood Education.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2021
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Patterns in informal and non-formal science learning activities for children-A Europe-wide survey study.
Int. J. Child Comput. Interact., 2020

A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

A Review of Digital Games for Children with Autism Spectrum Disorder.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

2019
Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

The role of age and gender on implementing informal and non-formal science learning activities for children.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

2014
Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs).
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Player Motivations in Massively Multiplayer Online Games.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Players' perceptions on the concept of the "good player" in MMOGs.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Antecedents of Collaborative Learning in Massively Multiplayer Online Games.
Proceedings of the Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning, 2012

2011
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

2008
VEMUS: An Integrated Platform to Support Music Tuition Tasks.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2004
Social Interaction in Multi-User Game-Like Environments.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004


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