Irene Viola
Orcid: 0000-0001-8990-2665Affiliations:
- Centrum voor Wiskunde en Informatica, Amsterdam, The Netherlands
According to our database1,
Irene Viola
authored at least 53 papers
between 2016 and 2024.
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Bibliography
2024
EURASIP J. Image Video Process., December, 2024
ACM Trans. Multim. Comput. Commun. Appl., July, 2024
Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching Experience.
IEEE Trans. Vis. Comput. Graph., May, 2024
ERCIM News, 2024
ERCIM News, 2024
ERCIM News, 2024
Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024
ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Deciphering Perceptual Quality in Colored Point Cloud: Prioritizing Geometry or Texture Distortion?
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
Autonomous Workflow for Multimodal Fine-Grained Training Assistants Towards Mixed Reality.
Proceedings of the Findings of the Association for Computational Linguistics, 2024
2023
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication.
IEEE Multim., 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023
On the Impact of Interactive eXtended Reality: Challenges and Opportunities for Multimedia Research.
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023
QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022
On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study.
Qual. User Exp., 2022
On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022
2021
From 3-DoF to 6-DoF: New Metrics to Analyse Users Behaviour in Immersive Applications.
CoRR, 2021
CoRR, 2021
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021
2020
IEEE Signal Process. Lett., 2020
Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
2019
An in-depth analysis of single-image subjective quality assessment of light field contents.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the Picture Coding Symposium, 2019
A comprehensive framework for visual quality assessment of light field tensor displays.
Proceedings of the Image Quality and System Performance XVI, Electronic Imaging 2019, 2019
Temporal Interpolation of Dynamic Digital Humans using Convolutional Neural Networks.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Quality Assessment Of Compression Solutions for Icip 2017 Grand Challenge on Light Field Image Coding.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018
Comparison of Interactive Subjective Methodologies for Light Field Quality Evaluation.
Proceedings of the 26th European Signal Processing Conference, 2018
Proceedings of the 26th European Signal Processing Conference, 2018
2017
IEEE J. Sel. Top. Signal Process., 2017
Impact of interactivity on the assessment of quality of experience for light field content.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
2016
Proceedings of the 2016 Picture Coding Symposium, 2016