Irene Viola

Orcid: 0000-0001-8990-2665

Affiliations:
  • Centrum voor Wiskunde en Informatica, Amsterdam, The Netherlands


According to our database1, Irene Viola authored at least 54 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
PointPCA: point cloud objective quality assessment using PCA-based descriptors.
EURASIP J. Image Video Process., December, 2024

Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication.
ACM Trans. Multim. Comput. Commun. Appl., July, 2024

Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching Experience.
IEEE Trans. Vis. Comput. Graph., May, 2024

Reaching Behind the Glass: Fashion Exhibition and Social Virtual Reality.
ERCIM News, 2024

VOXReality: Voice-driven Interactions in XR Spaces.
ERCIM News, 2024

TRANSMIXR: Enabling the Future of Media Experiences through Social XR.
ERCIM News, 2024

VR2Gather: A Platform for Adaptive Multiparty Social XR Communication.
ERCIM News, 2024

Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality Assessment.
Proceedings of the 3rd Workshop on Quality of Experience in Visual Multimedia Applications, 2024

A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024

Deciphering Perceptual Quality in Colored Point Cloud: Prioritizing Geometry or Texture Distortion?
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

Autonomous Workflow for Multimodal Fine-Grained Training Assistants Towards Mixed Reality.
Proceedings of the Findings of the Association for Computational Linguistics, 2024

2023
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication.
IEEE Multim., 2023

PointPCA+: Extending PointPCA objective quality assessment metric.
CoRR, 2023

Evaluation of point cloud features for no-reference visual quality assessment.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

On the Impact of Interactive eXtended Reality: Challenges and Opportunities for Multimedia Research.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

IXR '23: 2nd International Workshop on Interactive eXtended Reality.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Subjective Quality Evaluation of Point Clouds using Remote Testing.
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023

QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022

On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study.
Qual. User Exp., 2022

Volumetric video streaming: Current approaches and implementations.
CoRR, 2022

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022

Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

IXR '22: 1st Workshop on Interactive eXtended Reality.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

Mediascape XR: A Cultural Heritage Experience in Social VR.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
From 3-DoF to 6-DoF: New Metrics to Analyse Users Behaviour in Immersive Applications.
CoRR, 2021

PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors.
CoRR, 2021

Influence of Narrative Elements on User Behaviour in Photorealistic Social VR.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

CWIPC-SXR: Point Cloud dynamic human dataset for Social XR.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

A New Challenge: Behavioural Analysis Of 6-DOF User When Consuming Immersive Media.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

2020
A Reduced Reference Metric for Visual Quality Evaluation of Point Cloud Contents.
IEEE Signal Process. Lett., 2020

Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A Color-Based Objective Quality Metric for Point Cloud Contents.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

2019
An in-depth analysis of single-image subjective quality assessment of light field contents.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Light field compression using translation-assisted view estimation.
Proceedings of the Picture Coding Symposium, 2019

A comprehensive framework for visual quality assessment of light field tensor displays.
Proceedings of the Image Quality and System Performance XVI, Electronic Imaging 2019, 2019

Temporal Interpolation of Dynamic Digital Humans using Convolutional Neural Networks.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
VALID: Visual quality Assessment for Light field Images Dataset.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Quality Assessment Of Compression Solutions for Icip 2017 Grand Challenge on Light Field Image Coding.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018

Comparison of Interactive Subjective Methodologies for Light Field Quality Evaluation.
Proceedings of the 26th European Signal Processing Conference, 2018

A Rendering Solution to Display Light Field in Virtual Reality.
Proceedings of the 26th European Signal Processing Conference, 2018

2017
Comparison and Evaluation of Light Field Image Coding Approaches.
IEEE J. Sel. Top. Signal Process., 2017

Impact of interactivity on the assessment of quality of experience for light field content.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

2016
Objective and subjective evaluation of light field image compression algorithms.
Proceedings of the 2016 Picture Coding Symposium, 2016


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