Irene Humer

Orcid: 0000-0003-2647-4813

According to our database1, Irene Humer authored at least 13 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

2021
Gravity Assist: An Immersive and Interactive Visualization.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

An Analysis of Augmented Reality Aided Vehicle Operation.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

VSEPR Theory, An Interactive and Immersive Virtual Reality.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Real-Time Ray Tracing with Spherically Projected Object Data.
Proceedings of the Advances in Visual Computing, 2019

Special Relativity in Immersive Learning.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2017
VR wildfire prevention: teaching campfire safety in a gamified immersive environment.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Real-time avatar animation synthesis from coarse motion input.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2016
Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016


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