Irene Alice Chicchi Giglioli
Orcid: 0000-0003-2577-0039
According to our database1,
Irene Alice Chicchi Giglioli
authored at least 21 papers
between 2014 and 2024.
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Bibliography
2024
Detecting Cognitive Flexibility Deficits in Aging: A Novel Approach Using Virtual Reality And Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., 2024
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.
Cyberpsychology Behav. Soc. Netw., 2024
Assessing Executive Functioning in Schizophrenia: Concurrent and Discriminative Validity of a Novel Virtual Cooking Task.
Cyberpsychology Behav. Soc. Netw., 2024
Biosignal comparison for autism assessment using machine learning models and virtual reality.
Comput. Biol. Medicine, 2024
2023
IEEE J. Biomed. Health Informatics, November, 2023
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023
2022
Digital health for emotional and self-management support of caregivers of children receiving growth hormone treatment: a feasibility study protocol.
BMC Medical Informatics Decis. Mak., 2022
2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.
Cyberpsychology Behav. Soc. Netw., 2021
Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020
2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017
2016
Cyberpsychology Behav. Soc. Netw., 2016
Technical validation of an integrated robotic hand rehabilitation device: Finger independent movement, EMG control, and EEG-based biofeedback.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016
2015
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.
Comput. Math. Methods Medicine, 2015
Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015
Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
2014
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014