Ioannis Paraskevopoulos

Orcid: 0000-0001-8117-6179

According to our database1, Ioannis Paraskevopoulos authored at least 16 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
The smart body concept as a demonstration of the overarching utility and benefits of 3D avatars in retail, health and wellbeing: an accuracy study of body measures from 3D reconstruction.
Multim. Tools Appl., March, 2023

2021
Ultrasonic-Based Environmental Perception for Mobile 5G-Oriented XR Applications.
Sensors, 2021

2020
Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2017
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

The gamification of accessibility design: A proposed framework.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

The interplay between IoT and serious games towards personalised healthcare.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Integratingfall-risk assessments within a simple balance exergame.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
Fall prevention intervention technologies: A conceptual framework and survey of the state of the art.
J. Biomed. Informatics, 2016

Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

2014
The development and applications of serious games in the public services: defence and health.
PhD thesis, 2014

Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors.
Entertain. Comput., 2014

2013
Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

2012
Solar Soldier: Virtual Reality Simulations and Guidelines for the Integration of Photovoltaic Technology on the Modern Infantry Soldier.
Proceedings of the Simulation and Modeling Methodologies, Technologies and Applications, 2012

Simulation of Photovoltaics for Defence Applications - Power Generation Assessment and Investigation of the Available Integration Areas of Photovoltaic Devices on a Virtual Infantryman.
Proceedings of the SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Rome, Italy, 28, 2012

2011
Simulation of Photovoltaics for Defence and Commercial Applications by Extending Existing 3D Authoring Software - A Validation Study.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011


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