Ioannis Paliokas
Orcid: 0000-0002-6870-7059
According to our database1,
Ioannis Paliokas
authored at least 28 papers
between 2010 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
Univers. Access Inf. Soc., March, 2023
2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
The Impact of Physical Computing and Computational Pedagogy on Girl's Self - Efficacy and Computational Thinking Practice.
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories.
Comput. Ind. Eng., 2020
Proceedings of the Artificial Intelligence Applications and Innovations, 2020
2019
A Blockchain Platform in Connected Medical-Device Environments: Trustworthy technology to guard against cyberthreats.
IEEE Consumer Electron. Mag., 2019
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019
Smart, personalized and adaptive ICT solutions for active, healthy and productive ageing with enhanced workability.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
2018
Designing a gamified social platform for people living with dementia and their live-in family caregivers.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Two examples of online eHealth platforms for supporting people living with cognitive impairments and their caregivers.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
2017
Int. J. Arts Technol., 2017
Gamification in Social Networking: A Platform for People Living with Dementia and their Caregivers.
Proceedings of the 17th IEEE International Conference on Bioinformatics and Bioengineering, 2017
2016
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
A New Method for the Assessment of Discourse Comprehension Abilities of Older Adults with Mild Cognitive Impairment.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
A unified cloud-based framework for AAL services provision to elderly with cognitive impairments.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016
2015
Comput. Math. Methods Medicine, 2015
Design of novel screening environments for Mild Cognitive Impairment: Giving priority to elicited speech and language abilities.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015
Study of EEG Power Fluctuations Enhanced by Linguistic Stimulus for Cognitive Decline Screening.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
2014
A novel accessibility assessment framework for the elderly: evaluation in a case study on office design.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
2013
Trans. Edutainment, 2013
Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
2011
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2010
Archaeo Viz - A 3D Explorative Learning Environment of Reconstructed Archaeological Sites and Cultural Artefacts.
Proceedings of the SIGMAP 2010, 2010