Ioannis Doumanis
Orcid: 0000-0002-4898-7209
According to our database1,
Ioannis Doumanis
authored at least 25 papers
between 2013 and 2024.
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Bibliography
2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2021
Proceedings of the 11th IFIP International Conference on New Technologies, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021
2020
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology.
J. Univers. Comput. Sci., 2020
Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case.
Multimodal Technol. Interact., 2019
The impact of multimodal collaborative virtual environments on learning: A gamified online debate.
Comput. Educ., 2019
Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2018
Proceedings of the 2018 European Conference on Networks and Communications, 2018
2017
User experience evaluation of human representation in collaborative virtual environments.
Pers. Ubiquitous Comput., 2017
2016
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016
Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016
2015
A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs).
Int. J. Serious Games, 2015
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2014
Evaluating the Impact of Embodied Conversational Agents (ECAs) Attentional Behaviors on User Retention of Cultural Content in a Simulated Mobile Environment.
Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014
2013
PhD thesis, 2013
Beyond Artificial Intelligence Markup Language (AIML) Rapid prototyping of a Q&A system.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
An Empirical Study on the Effects of Embodied Conversational Agents on User Retention Performance and Perception in a Simulated Mobile Environment.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013