Ioanna Lykourentzou

Orcid: 0000-0002-4243-4128

Affiliations:
  • Utrecht University, The Netherlands


According to our database1, Ioanna Lykourentzou authored at least 77 papers between 2007 and 2024.

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Bibliography

2024
From explainable to interactive AI: A literature review on current trends in human-AI interaction.
Int. J. Hum. Comput. Stud., 2024

Prompting for products: Investigating design space exploration strategies for text-to-image generative models.
CoRR, 2024

CAD-Prompted Generative Models: A Pathway to Feasible and Novel Engineering Designs.
CoRR, 2024

Students' Perceptions and Use of Generative AI Tools for Programming Across Different Computing Courses.
Proceedings of the 24th Koli Calling International Conference on Computing Education Research, 2024

Past Meets Future: Human-AI Interaction for Digital History and Cultural Heritage.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
TONIC: A teamwork simulator and digital twin for organizational innovation challenges.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Archaeological trails and contemporary art: soundscapes for visually impaired visitors.
Proceedings of the First International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments co-located with MobileHCI 2023 Conference, 2023

2022
How Personality and Communication Patterns Affect Online ad-hoc Teams Under Pressure.
Frontiers Artif. Intell., 2022

Crowdsourcing Team Formation With Worker-Centered Modeling.
Frontiers Artif. Intell., 2022

The dawn of crowdfarms.
Commun. ACM, 2022

The Impact of Digital Nudging Techniques on the Formation of Self-Assembled Crowd Project Teams.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

GMAP 2022: Workshop on Group Modeling, Adaptation and Personalization.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Metaverse: The Vision for the Future.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

Introduction to the Special Issue on "Culture Games".
ACM Journal on Computing and Cultural Heritage, 2021

"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work.
CoRR, 2021

Self-Organizing Teams in Online Work Settings.
CoRR, 2021

Users' Preferences of Profiling Attributes on Crowdsourcing Team Formation Systems.
Proceedings of the 16th International Workshop on Semantic and Social Media Adaptation & Personalization, 2021

Reconsidering End-User Development Definitions.
Proceedings of the End-User Development - 8th International Symposium, 2021

An Examination of the Work Practices of Crowdfarms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

Special issue on knowledge discovery and user modeling for smart cities.
Pers. Ubiquitous Comput., 2020

In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020

A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems.
Big Data Cogn. Comput., 2020

Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Macrotask Crowdsourcing: An Integrated Definition.
Proceedings of the Macrotask Crowdsourcing, 2019

Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives.
Symmetry, 2019

The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis.
ACM Journal on Computing and Cultural Heritage, 2019

Exploring Self-organisation in Crowd Teams.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

2018
Human Factors Modeling in Crowdsourcing.
Proceedings of the Encyclopedia of Database Systems, Second Edition, 2018

Online Sequencing of Non-Decomposable Macrotasks in Expert Crowdsourcing.
ACM Trans. Soc. Comput., 2018

When Crowds Give You Lemons: Filtering Innovative Ideas using a Diverse-Bag-of-Lemons Strategy.
Proc. ACM Hum. Comput. Interact., 2018

Quality of Experience in Cyber-Physical Social Systems Based on Reinforcement Learning and Game Theory.
Future Internet, 2018

Crowdsourcing High-Quality Structured Data.
Proceedings of the Information Management and Big Data, 5th International Conference, 2018

Building Bridges Across Heritage Silos.
Proceedings of the 13th Annual International Conference of the Alliance of Digital Humanities Organizations, 2018

2017
Reinterpreting European History Through Technology: The CrossCult Project.
ERCIM News, 2017

Team Dating Leads to Better Online Ad Hoc Collaborations.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Board Game Prototyping to Co-Design a Better Location-Based Digital Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
It's about time: Online Macrotask Sequencing in Expert Crowdsourcing.
CoRR, 2016

Reflecting on European History with the Help of Technology: The CrossCult Project.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Team Dating: A Self-Organized Team Formation Strategy for Collaborative Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Task assignment optimization in knowledge-intensive crowdsourcing.
VLDB J., 2015

Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment.
Int. J. Virtual Communities Soc. Netw., 2015

Matching or Crashing? Personality-based Team Formation in Crowdsourcing Environments.
CoRR, 2015

2014
Optimization in Knowledge-Intensive Crowdsourcing.
CoRR, 2014

A semantic approach to concept lattice-based information retrieval.
Ann. Math. Artif. Intell., 2014

Personalisation in Crowd Systems.
Proceedings of the 9th International Workshop on Semantic and Social Media Adaptation and Personalization, 2014

2013
Improving Wiki Article Quality Through Crowd Coordination: A Resource Allocation Approach.
Int. J. Semantic Web Inf. Syst., 2013

Engineering Crowdsourced Stream Processing Systems.
CoRR, 2013

Gaming and Cognitive Profiles for Recommendations in Museums.
Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, 2013

Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

Using pattern structures to support information retrieval with Formal Concept Analysis.
Proceedings of the International Workshop "What can FCA do for Artificial Intelligence?" (FCA4AI at IJCAI 2013), 2013

Guided Crowdsourcing for Collective Work Coordination in Corporate Environments.
Proceedings of the Computational Collective Intelligence. Technologies and Applications, 2013

User Profiling: Towards a Facebook Game that Reveals Cognitive Style.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Crowds, not Drones: Modeling Human Factors in Interactive Crowdsourcing.
Proceedings of the First VLDB Workshop on Databases and Crowdsourcing, 2013

2012
Wikis in enterprise settings: a survey.
Enterp. Inf. Syst., 2012

Optimizing Crowd Performance through Collective Intelligence-Based System Design: An Application on Social Network Information Diffusion.
Proceedings of the Seventh International Workshop on Semantic and Social Media Adaptation and Personalization, 2012

Semantic Querying of Data Guided by Formal Concept Analysis.
Proceedings of the International Workshop "What can FCA do for Artificial Intelligence?", 2012

A Contribution to Semantic Indexing and Retrieval Based on FCA - An Application to Song Datasets.
Proceedings of The Ninth International Conference on Concept Lattices and Their Applications, 2012

2011
Web-based decision-support system methodology for smart provision of adaptive digital energy services over cloud technologies.
IET Softw., 2011

Ontology-based Operational Risk Management.
Proceedings of the 13th IEEE Conference on Commerce and Enterprise Computing, 2011

Planning for a Successful Corporate Wiki.
Proceedings of the Digital Enterprise and Information Systems - International Conference, 2011

2010
An Adaptive Mechanism for Author-Reviewer Matching in Online Peer Assessment.
Proceedings of the Semantics in Adaptive and Personalized Services: Methods, 2010

CorpWiki: A self-regulating wiki to promote corporate collective intelligence through expert peer matching.
Inf. Sci., 2010

A resource allocation framework for collective intelligence system engineering.
Proceedings of the MEDES '10: International ACM Conference on Management of Emergent Digital EcoSystems, 2010

2009
Early and dynamic student achievement prediction in e-learning courses using neural networks.
J. Assoc. Inf. Sci. Technol., 2009

Dropout prediction in e-learning courses through the combination of machine learning techniques.
Comput. Educ., 2009

Collective intelligence system engineering.
Proceedings of the MEDES '09: International ACM Conference on Management of Emergent Digital EcoSystems, 2009

2008
An Intelligent Mechanism for Adaptive Peer User Modeling in Web-Based Environments.
Proceedings of the Third International Workshop on Semantic Media Adaptation and Personalization, 2008

Collaborative e-learning environments enhanced by wiki technologies.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

2007
Dynamic Reliability Assessment of Multiple Choice Tests in distributed E-Leaning Environments: A Case Study.
Proceedings of the Artificial Intelligence and Innovations 2007: from Theory to Applications, 2007


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