Ioanna Iacovides
Orcid: 0000-0001-9674-8440Affiliations:
- University of York, UK
- The Open University, London, UK
- University College London, UK
- The Open University, Milton Keynes, UK
According to our database1,
Ioanna Iacovides
authored at least 40 papers
between 2009 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
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on dl.acm.org
On csauthors.net:
Bibliography
2024
"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery.
Games Res. Pract., September, 2024
Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Development and translation of human-AI interaction models into working prototypes for clinical decision-making.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games.
Proc. ACM Hum. Comput. Interact., 2023
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games.
Proc. ACM Hum. Comput. Interact., 2022
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games.
Int. J. Hum. Comput. Interact., 2021
Proceedings of the 32nd Annual Workshop of the Psychology of Programming Interest Group, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Comput. Hum. Behav., 2020
"It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020
2019
Int. J. Hum. Comput. Stud., 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
How external and internal resources influence user action: the case of infusion devices.
Cogn. Technol. Work., 2016
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement.
Hum. Comput. Interact., 2015
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Hum. Comput., 2014
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
MOODs: building massive open online diaries for researchers, teachers and contributors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Trans. Digit. Games Res. Assoc., 2013
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2011
Int. J. Virtual Pers. Learn. Environ., 2011
2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009