Inmaculada Remolar

Orcid: 0000-0002-7743-2579

According to our database1, Inmaculada Remolar authored at least 45 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Capacity for the Usage of Disruptive Technologies in Higher Education.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

2023
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023

Predicting Student Performance with Virtual Resources Interaction Data.
Proceedings of the Artificial Intelligence Applications and Innovations, 2023

Realidad Virtual Inmersiva para aprender la maniobra de intubación orotraqueal.
Proceedings of the XXXII Spanish Computer Graphics Conference, 2023

2022
Multimedia augmented reality game for learning math.
Multim. Tools Appl., 2022

Procedural modeling of plant ecosystems maximizing vegetation cover.
Multim. Tools Appl., 2022

2021
Learning History Using Virtual and Augmented Reality.
Comput., 2021

2020
Image mapping system for simulating ceramic environments.
Multim. Tools Appl., 2020

Procedural modelling of terrains with constraints.
Multim. Tools Appl., 2020

A game engine designed to simplify 2D video game development.
Multim. Tools Appl., 2020

Privacy in Indoor Positioning Systems: A Systematic Review.
Proceedings of the 2020 International Conference on Localization and GNSS, 2020

Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

Multiresolution foliage rendering.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Analyzing autostereoscopic environment configurations for the design of videogames.
Multim. Syst., 2019

Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays.
Behav. Inf. Technol., 2019

Visiting Ancient Rome with a Serious Game.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Viewpoint-Driven Simplification of Plant and Tree Foliage.
Entropy, 2018

2017
Procedural Generation of Natural Environments with Restrictions.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Procedural Modeling of Terrain from GPS Routes.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Developing a virtual trade fair using an agent-oriented approach.
Multim. Tools Appl., 2015

2014
Three-dimensional trees for virtual globes.
Int. J. Digit. Earth, 2014

2012
Efficient Management of Forests for Real Time Rendering.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Augmented Reality System based on Light Fields.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Design of a Game Creation Environment.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Design of a Multiuser Virtual Trade Fair Using a Game Engine.
Trans. Comput. Sci., 2011

View-dependent pruning for real-time rendering of trees.
Comput. Graph., 2011

2010
Virtual Trade Fair: A Multiuser 3D Virtual World for Business.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Simplificación interactiva de vegetación usando el Hardware Gráfico.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Real-Time Illumination of Foliage Using Depth Maps.
Proceedings of the Computational Science, 2008

2007
A Clustering Framework for Real-time Rendering of Tree Foliage.
J. Comput., 2007

2006
Hardware-Oriented Visualisation of Trees.
Proceedings of the Computer and Information Sciences, 2006

2004
Efficiently using connectivity information between triangles in a mesh for real-time renderin.
Future Gener. Comput. Syst., 2004

A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation.
Proceedings of the Computational Science and Its Applications, 2004

Real-Time Tree Rendering.
Proceedings of the Computational Science, 2004

2003
View-Dependent Multiresolution Model For Foliage.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Multiresolution modeling of arbitrary polygonal surfaces: a characterization.
Comput. Graph., 2002

Multiresolution Modelling Using Connectivity Information.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Efficient Implementation of Multiresolution Triangle Strips.
Proceedings of the Computational Science - ICCS 2002, 2002

Geometric Simplification of Foliage.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Searching Triangle Strips Guided by Simplification Criterion.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Multiresolution Triangle Strips.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans.
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000


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