Ingrid Teixeira Monteiro
Orcid: 0000-0001-5468-0724
According to our database1,
Ingrid Teixeira Monteiro
authored at least 42 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Democracy out-of-the-box: analysis of compliance with constitutional principles in tax policies that use Artificial Intelligence.
J. Interact. Syst., 2024
Process and Challenges in Designing Data Registration via File Import in an Administrative e-Commerce System.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024
2023
Development and evaluation of the plugin for Figma for Accessibility Documentation for Interfaces - DAI.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Digital Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): An Updated Systematic Literature Review.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Exploring the Accessibility Legal Landscape: Accessibility requirements in mobile applications according to ABNT NBR 17060.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
ION: design system for the internal systems development sector of the company Brisanet Telecomunicações.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Inclusion of deaf people in industry: Lessons learned from the usability evaluation of AppTalk.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
How HCI concepts are used in articles featuring interactive digital arts: a literature review.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
2022
Design and evaluation of a prototype of a children's educational application during and for the COVID-19 pandemic and beyond.
J. Interact. Syst., March, 2022
Digital Government and User Experience: how the combination of evaluation methods can contribute to the improvement of m-gov applications.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022
Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process Based on Double Diamond.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
2021
Reporting the Usage of iStar in a Model-Based Industrial Project to Evolve an e-Commerce Application.
Proceedings of the 14th International iStar Workshop (iStar 2021), 2021
Wearable device in the form of glasses to assist the visually impaired in detecting obstacles.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Mobile game-based learning with Opi app: Lessons learned with a children usability evaluation.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Was This Helpful?: Analysis of Satisfaction Evaluation Instruments in Public Service Applications.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
2020
Evaluation of Facebook advertising recommendations explanations with the perspective of semiotic engineering.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019
Understanding what is important in iStar extension proposals: the viewpoint of researchers.
Requir. Eng., 2019
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
2018
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018
2017
Signifying software engineering to computational thinking learners with AgentSheets and PoliFacets.
J. Vis. Lang. Comput., 2017
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017
2016
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016
2015
AutoexpressãO E Engenharia SemióTICA do USUáRio-Designer (Autoexpressão e engenharia semiótica do usuário-designer).
PhD thesis, 2015
My Program, My World: Insights from 1st-Person Reflective Programming in EUD Education.
Proceedings of the End-User Development - 5th International Symposium, 2015
2014
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
2013
On signifying the complexity of inter-agent relations in agentsheets games and simulations.
Proceedings of the 31st ACM international conference on Design of communication, Greenville, NC, USA, September 30, 2013
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
Novas estratégias comunicativas como fator de qualidade na interação de surdos em um sistema organizacional.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
Using Mediating Metacommunication to Improve Accessibility to Deaf in Corporate Information Systems on the Web.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Web Scripts and Mediation Dialogues as a Quality Factor in the Interaction of the Deaf.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
2012
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012
2011
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011