Ingo Wald
Orcid: 0000-0003-0046-713X
According to our database1,
Ingo Wald
authored at least 122 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Proceedings of the 14th IEEE Symposium on Large Data Analysis and Visualization, 2024
2023
Comput. Graph. Forum, December, 2023
Comput. Graph. Forum, June, 2023
Comput. Graph. Forum, June, 2023
Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids.
IEEE Trans. Vis. Comput. Graph., 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Proc. ACM Comput. Graph. Interact. Tech., 2022
Comput. Sci. Eng., 2022
An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Comput. Phys. Commun., 2022
GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees.
CoRR, 2022
GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data.
CoRR, 2022
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Comput. Animat. Virtual Worlds, 2021
GPGPU-Parallel Re-indexing of Triangle Meshes with Duplicate-Vertex and Unused-Vertex Removal.
CoRR, 2021
Proceedings of the 2021 IEEE Visualization Conference, 2021
Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry.
Proceedings of the 21st Eurographics Symposium on Parallel Graphics and Visualization, 2021
2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020
Int. J. High Perform. Comput. Appl., 2020
A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data.
CoRR, 2020
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020
Proceedings of the 31st IEEE Visualization Conference, 2020
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls.
Proceedings of the 31st IEEE Visualization Conference, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 10th IEEE Symposium on Large Data Analysis and Visualization, 2020
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Comput. Graph. Forum, 2019
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing.
Proceedings of the 30th IEEE Visualization Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Proceedings of the High-Performance Graphics 2019, 2019
2018
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018
Proceedings of the Conference on High-Performance Graphics, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Proceedings of the SIGGRAPH ASIA 2017, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017
Proceedings of High Performance Graphics, 2017
2016
Supercomput. Front. Innov., 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of High Performance Graphics, 2016
2015
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015
Proceedings of the 15th Eurographics Symposium on Parallel Graphics and Visualization, 2015
Proceedings of the 7th Conference on High-Performance Graphics, 2015
2014
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014
2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Ray tracing and volume rendering large molecular data on multi-core and many-core architectures.
Proceedings of the 8th International Workshop on Ultrascale Visualization, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2012
2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011
Proceedings of the IEEE Pacific Visualization Symposium, 2011
2009
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009
2008
Comput. Graph. Forum, 2008
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Comput. Graph., 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
IEEE Trans. Vis. Comput. Graph., 2007
ACM Trans. Graph., 2007
IEEE Computer Graphics and Applications, 2007
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007
2006
Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination).
it Inf. Technol., 2006
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
Proceedings of the 2nd Symposium on Point Based Graphics, 2005
An interactive out-of-core rendering framework for visualizing massively complex models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum, 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004
Proceedings of the Ausgezeichnete Informatikdissertationen 2004, 2004
Proceedings of the 3rd International Conference on Computer Graphics, 2004
2003
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003
Proceedings of the Euro-Par 2003. Parallel Processing, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002
Interactive headlight simulation: a case study of interactive distributed ray tracing.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002
2001
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
2000
Efficient Importance Sampling Techniques for the Photon Map.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000