Ingmar H. Riedel-Kruse

Orcid: 0000-0002-6068-5561

According to our database1, Ingmar H. Riedel-Kruse authored at least 20 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Large-Scale and Versatile Deployment of Biology Cloud Labs in Schools through Teacher Driven Curricula Design.
Proceedings of the Eleventh ACM Conference on Learning @ Scale, 2024

2022
Micro-HBI: Human-Biology Interaction With Living Cells, Viruses, and Molecules.
Frontiers Comput. Sci., 2022

2021
Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling Robots.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Design Guidelines and Empirical Case Study for Scaling Authentic Inquiry-based Science Learning via Open Online Courses and Interactive Biology Cloud Labs.
Int. J. Artif. Intell. Educ., 2018

Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Design Matters: The Impact of Technology Design on Students' Inquiry Behaviors.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Prototyping Biotic Games and Interactive Experiments with JavaScript.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Incorporating a Commercial Biology Cloud Lab into Online Education.
Proceedings of the Online Engineering & Internet of Things, 2017

Authentic Science Inquiry Learning at Scale Enabled by an Interactive Biology Cloud Experimentation Lab.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

2016
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

BioGraphr: Science Games on a Biotic Computer.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Interactive Biotechnology: Building your own Biotic Game Setup to Play with Living Microorganisms.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

On the General Analytical Solution of the Kinematic Cosserat Equations.
Proceedings of the Computer Algebra in Scientific Computing - 18th International Workshop, 2016

2015
Tangible Interactive Microbiology for Informal Science Education.
Proceedings of the Ninth International Conference on Tangible, 2015

Biotic games: Integrating real living cells into digital game play.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Trap it!: A Playful Human-Biology Interaction for a Museum Installation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Interactive Cloud Experimentation for Biology: An Online Education Case Study.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Interactive cloud experimentation for biology: Systems architecture and educational use case.
Proceedings of the BICT 2015, 2015


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