Ines Di Loreto

Orcid: 0000-0002-4710-7521

According to our database1, Ines Di Loreto authored at least 31 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Are Italian and French Public University Websites Sustainable?
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Le désalignement de valeurs dans les interactions : une opportunité pour l'IHM soutenable: Value misalignments in interactions: an opportunity for sustainable HCI.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

Fostering Access to Cultural Heritage Knowledge: Iterative Design for the Visit of Historical Monuments.
Proceedings of the Linking Theory and Practice of Digital Libraries: 27th International Conference on Theory and Practice of Digital Libraries, 2023

2020
Tangible Interaction as a resource for Relational HCI.
Proceedings of the 4th European Tangible Interaction Studio, 2020

The Making of Accessibility to Rural Place for Blind People: The Relational Design of an Interactive Map.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Supporting learning through multisensory interaction. (Soutenir l'apprentissage grâce à une interaction multisensorielle).
, 2019

2018
Preface.
IxD&A, 2018

Sense and Sensibility: Designing a museum exhibit with Visually Impaired People.
IxD&A, 2018

2017
A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition.
Int. J. Sociotechnology Knowl. Dev., 2017

Embracing Diversity with Help of Technology and Participatory Design: Workshop.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
From interactive surfaces to interactive game pieces in hybrid board games.
J. Ambient Intell. Smart Environ., 2016

Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?
Proceedings of the eHealth 360°, 2016

2015
Making Interactive Board Games to Learn: Reflections on AnyBoard.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

The Interactive-Token Approach to Board Games.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Is a Culture of Participation Possible for Serious Games in the Health Domain?
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

2013
Supporting Crisis Training with a Mobile Game System.
Proceedings of the Serious Games Development and Applications, 2013

Game Design for All: The Example of Hammer and Planks.
Proceedings of the Serious Games Development and Applications, 2013

Playing in museums by constructing your game.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Games for Learning Cooperation at Work: the Case of Crisis Preparedness.
Proceedings of ECTEL meets ECSCW 2013, 2013

2012
Collaborative Serious Games for Crisis Management: An Overview.
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012

Don't Panic: Enhancing Soft Skills for Civil Protection Workers.
Proceedings of the Serious Games Development and Applications, 2012

The role of identity in agent design.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Techniques d'adaptation dans les jeux ludiques et sérieux.
Rev. d'Intelligence Artif., 2011

Mixed reality serious games: The therapist perspective.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Motivation based difficulty adaptation for therapeutic games.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Mixed reality serious games for post-stroke rehabilitation.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
An Early Evaluation Method for Social Presence in Serious Game.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
Games Design Principles for Improving Social Web Applications.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Augmenting Actual Life Through MUVEs
CoRR, 2008


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