Indira Thouvenin

Orcid: 0000-0002-5279-1356

Affiliations:
  • Université de Technologie de Compiègne, France


According to our database1, Indira Thouvenin authored at least 41 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Exocentric Control Scheme for Robot Applications: An Immersive Virtual Reality Approach.
IEEE Trans. Vis. Comput. Graph., July, 2023

"\"It patted my arm\": Investigating Social Touch from a Virtual Agent".
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
AMI: Attention based Adaptative Feedback with Augmented Reality to Improve Takeover Performances in Highly Automated Vehicles.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2020 (SVR 2020).
Comput. Graph., 2021

Softly: Simulated Empathic Touch between an Agent and a Human.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Decision Model for a Virtual Agent that can Touch and be Touched.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
User Acceptance of Virtual Reality: An Extended Technology Acceptance Model.
Int. J. Hum. Comput. Interact., 2020

Adaptive Visual Assistance System for Enhancing the Driver Awareness of Pedestrians.
Int. J. Hum. Comput. Interact., 2020

A New Exocentric Metaphor for Complex Path Following to Control a UAV Using Mixed Reality.
CoRR, 2020

2019
Social Touch in Human-agent Interactions in an Immersive Virtual Environment.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Analyzing Eye-gaze Interaction Modalities in Menu Navigation.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance.
Comput. Hum. Behav., 2017

A study on improving performance in gesture training through visual guidance based on learners' errors.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Circular and linear menus: user studies on gaze-based interaction methods.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

EBAGG: Error-Based Assistance for Gesture Guidance in Virtual Environments.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Adaptive Training Environment without Prior Knowledge: Modeling Feedback Selection as a Multi-armed Bandit Problem.
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016

Enhancing the driver awareness of pedestrian using augmented reality cues.
Proceedings of the 19th IEEE International Conference on Intelligent Transportation Systems, 2016

Co-training with Credal Models.
Proceedings of the Artificial Neural Networks in Pattern Recognition, 2016

What is wrong with your gesture? An error-based assistance for gesture training in virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Adaptation de retours immersifs en environnement virtuel informé basée sur une observation incertaine de l'utilisateur. Application à la formation au transport fluvial.
Rev. d'Intelligence Artif., 2015

Estimation of driver awareness of pedestrian based on Hidden Markov Model.
Proceedings of the 2015 IEEE Intelligent Vehicles Symposium, 2015

2014
GULLIVER: A decision-making system based on user observation for an adaptive training in informed virtual environments.
Eng. Appl. Artif. Intell., 2014

Recognizing Driver Awareness of Pedestrian.
Proceedings of the 17th International IEEE Conference on Intelligent Transportation Systems, 2014

Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
OSE: An adaptive user interface for fluvial navigation training.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Human gesture segmentation based on change point model for efficient gesture interface.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Dynamic Selection of Learning Situations in Virtual Environment.
Proceedings of the ICAART 2013, 2013

Nomad devices for interactions in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Gestures vs. Gesticulations: Change Point Models Based Segmentation for Natural Interactions.
Proceedings of the Seventh International Conference on Complex, 2013

2012
The ICEA plug-in for virtual reality, immersive creation and edition of animation.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

DAARIA: Driver assistance by augmented reality for intelligent automobile.
Proceedings of the 2012 IEEE Intelligent Vehicles Symposium, 2012

Evidential Network with Conditional Belief Functions for an Adaptive Training in Informed Virtual Environment.
Proceedings of the Belief Functions: Theory and Applications, 2012

2011
Heterogeneous data fusion for an adaptive training in informed virtual environment.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Virtual tyre production: Learning industrial process through an Informed Virtual Environment.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2009
Exploring informed virtual sites through Michel Foucault's heterotopias.
Int. J. Humanit. Arts Comput., 2009

Interaction et connaissance : construction d'une experience dans le monde virtuel. (Interaction and knowledge: experience construction in the virtual world).
, 2009

2007
Designing the ground for pleasurable experience.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

A knowledge model to read 3D annotations on a virtual mock-up for collaborative design.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2005
Knowledge integration in early design stages for collaboration on a virtual mock up.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

2003
Environment Improvements for a Better Cooperation in Multi-Culture Collaborative mechanical Design.
Trans. SDPS, 2003

2002
Environment improvements for a better cooperation in international collaborative mechanical design.
Proceedings of the Seventh International Conference on CSCW in Design, 2002


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