Ilona Heldal

Orcid: 0000-0003-1149-8820

According to our database1, Ilona Heldal authored at least 58 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Implementation of a weakly structured system as a case of digital transformation - a study of an emergency response training organization.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Towards More Accurate Help: Informing Teachers how to Support NDD Children by Serious Games and Eye Tracking Technologies.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Linking Data from Eye-Tracking and Serious Games to NDD Characteristics: A Bibliometric Study.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

2023
Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality.
Comput., June, 2023

Analyzing Eye Tracking Data using Symbolic Aggregate Approximation.
Proceedings of the 3rd International Health Data Workshop (HEDA 2023) co-located with Software Technologies: Applications and Foundations (STAF 2023), 2023

Towards a Framework for Visualization and Analysis of Eye Tracking Data for Functional Vision Screening.
Proceedings of the 3rd International Health Data Workshop (HEDA 2023) co-located with Software Technologies: Applications and Foundations (STAF 2023), 2023

Towards Developing an Animation Kit for Functional Vision Screening with Eye Trackers.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Serious Games for Vision Training Exercises with Eye-Tracking Technologies: Lessons from Developing a Prototype.
Inf., 2022

Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education.
Comput., 2022

At-Risk People's Safety in Fire Incidents: Insights Learned from Applying Reliability Index Method.
Proceedings of the 6th International Conference on System Reliability and Safety, 2022

A Bibliometric Analysis of Virtual Reality-Aided Vision Therapy.
Proceedings of the Advances in Informatics, Management and Technology in Healthcare, 2022

2021
Supporting School Aged Children to Train Their Vision by Using Serious Games.
Comput., 2021

Experiencing Immersive VR Simulation for Firefighter Skills Training.
Proceedings of the 18th International Conference on Information Systems for Crisis Response and Management, 2021

2020
Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education.
Inf., 2020

Virtual and Live Simulation-Based Training for Incident Commanders.
Proceedings of the 17th International Conference on Information Systems for Crisis Response and Management, 2020

Remote Virtual Simulation for Incident Commanders: Opportunities and Possibilities.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Relationship between Education 4.0 and Cognitive InfoCommunications.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Using Eye- Tracking to Examine Query Syntax and Method Syntax Comprehension in LINQ.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Cognitive robotics software development aspects based on experiments of future software engineers.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Development of a technological screening platform for children.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Eye-tracking Technologies Supporting Vision Screening In Children.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

2019
Can Remote Virtual Simulation Improve Practice-Based Training? Presence and Performance in Incident Commander Education.
Presence Teleoperators Virtual Environ., January, 2019

Examination of Gaze Fixations Recorded during the Trail Making Test.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Analysis of Gaze Fixations Using an Open-source Software.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Recording Eye-tracking Parameters during a Program Source-code Debugging Example.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

The Examination Task of Source-code Debugging Using GP3 Eye Tracker.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

mStikk - A Mobile Application for Learning Phlebotomy.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Detecting oculomotor problems using eye tracking: Comparing EyeX and TX300.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Mobile Application Helps Planning Activities during Pregnancy.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

The use of cognitive maps in product development.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

A quantitative study of using Cisco Packet Tracer simulation software to improve IT students' creativity and outcomes.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Emotion recognition in typical and atypical development - a technology-based paradigm.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Assessing Visual Attention in Children Using GP3 Eye Tracker.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
Design and Development of a Mobile Application Supporting Planning for Future Parents.
Proceedings of the Data, 2018

2017
Simulations and Serious Games for Firefighter Training: Users' Perspective.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017

Contextual Support for Emergency Management Training: Challenges for Simulation and Serious Games.
Proceedings of the Modeling and Using Context, 2017

2016
Simulation and serious games in emergency management: Experiences from two case studies.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

2014
Supporting communication within industrial doctoral projects: the thesis steering model.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

A hash table construction algorithm for spatial hashing based on linear memory.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
CLIC: A Framework for Distributed, On-Demand, Human-Machine Cognitive Systems.
CoRR, 2013

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013

2012
Exploring object representations: Virtual reality models for environmental planning projects.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

2011
The role of web in launching and using radio communication for public safety.
Int. J. Knowl. Web Intell., 2011

2008
Virtual Reality Supporting Environmental Planning Processes: A Case Study of the City Library in Gothenburg.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008

2007
Supporting participation in planning new roads by using virtual reality systems.
Virtual Real., 2007

The Impact of Social Interaction on Usability for Distributed Virtual Environments.
Int. J. Virtual Real., 2007

Presence, Creativity and Collaborative Work in Virtual Environments.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
Factors influencing flow of object focussed collaboration in collaborative virtual environments.
Virtual Real., 2006

The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction.
Presence Teleoperators Virtual Environ., 2006

Are two heads better than one?: object-focused work in physical and in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Successes and Failures in Co-Present Situations.
Presence Teleoperators Virtual Environ., 2005

Immersiveness and Symmetry in Copresent Scenarios.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Perception of color and space in virtual reality: a comparison between a real room and virtual reality models.
Proceedings of the Human Vision and Electronic Imaging IX, 2004

2003
Collaboration and Effectiveness for Distributed Meetings.
Proceedings of the Twelfth International World Wide Web Conference - Posters, 2003

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2001
Collaborating in networked immersive spaces: as good as being there together?
Comput. Graph., 2001

Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
Cyberpsychology Behav. Soc. Netw., 2001

2000
The collaborative cube puzzle: a comparison of virtual and real environments.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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