Ilona Heldal
Orcid: 0000-0003-1149-8820
According to our database1,
Ilona Heldal
authored at least 58 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Implementation of a weakly structured system as a case of digital transformation - a study of an emergency response training organization.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Towards More Accurate Help: Informing Teachers how to Support NDD Children by Serious Games and Eye Tracking Technologies.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
Linking Data from Eye-Tracking and Serious Games to NDD Characteristics: A Bibliometric Study.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
2023
Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality.
Comput., June, 2023
Proceedings of the 3rd International Health Data Workshop (HEDA 2023) co-located with Software Technologies: Applications and Foundations (STAF 2023), 2023
Towards a Framework for Visualization and Analysis of Eye Tracking Data for Functional Vision Screening.
Proceedings of the 3rd International Health Data Workshop (HEDA 2023) co-located with Software Technologies: Applications and Foundations (STAF 2023), 2023
Towards Developing an Animation Kit for Functional Vision Screening with Eye Trackers.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
2022
Serious Games for Vision Training Exercises with Eye-Tracking Technologies: Lessons from Developing a Prototype.
Inf., 2022
Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education.
Comput., 2022
At-Risk People's Safety in Fire Incidents: Insights Learned from Applying Reliability Index Method.
Proceedings of the 6th International Conference on System Reliability and Safety, 2022
Proceedings of the Advances in Informatics, Management and Technology in Healthcare, 2022
2021
Comput., 2021
Proceedings of the 18th International Conference on Information Systems for Crisis Response and Management, 2021
2020
Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education.
Inf., 2020
Proceedings of the 17th International Conference on Information Systems for Crisis Response and Management, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Cognitive robotics software development aspects based on experiments of future software engineers.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
2019
Can Remote Virtual Simulation Improve Practice-Based Training? Presence and Performance in Incident Commander Education.
Presence Teleoperators Virtual Environ., January, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
A quantitative study of using Cisco Packet Tracer simulation software to improve IT students' creativity and outcomes.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Emotion recognition in typical and atypical development - a technology-based paradigm.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
2018
Design and Development of a Mobile Application Supporting Planning for Future Parents.
Proceedings of the Data, 2018
2017
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017
Contextual Support for Emergency Management Training: Challenges for Simulation and Serious Games.
Proceedings of the Modeling and Using Context, 2017
2016
Simulation and serious games in emergency management: Experiences from two case studies.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
2014
Supporting communication within industrial doctoral projects: the thesis steering model.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
CoRR, 2013
Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013
2012
Exploring object representations: Virtual reality models for environmental planning projects.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
2011
Int. J. Knowl. Web Intell., 2011
2008
Virtual Reality Supporting Environmental Planning Processes: A Case Study of the City Library in Gothenburg.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008
2007
Virtual Real., 2007
Int. J. Virtual Real., 2007
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
2006
Factors influencing flow of object focussed collaboration in collaborative virtual environments.
Virtual Real., 2006
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction.
Presence Teleoperators Virtual Environ., 2006
Are two heads better than one?: object-focused work in physical and in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
2005
Presence Teleoperators Virtual Environ., 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
2004
Perception of color and space in virtual reality: a comparison between a real room and virtual reality models.
Proceedings of the Human Vision and Electronic Imaging IX, 2004
2003
Proceedings of the Twelfth International World Wide Web Conference - Posters, 2003
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003
2001
Comput. Graph., 2001
Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
Cyberpsychology Behav. Soc. Netw., 2001
2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000