Ilona Buchem

Orcid: 0000-0002-9189-7217

According to our database1, Ilona Buchem authored at least 23 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education.
Proceedings of the Web Information Systems and Technologies, 2022

Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
Proceedings of the 18th International Conference on Web Information Systems and Technologies, 2022

Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Modellierung und Anerkennung von Kompetenzen im Forschungsdatenmanagement (FDM). Ein FDM Kompetenzrahmen mit Open Badges zum Einsatz in didaktischen Szenarien.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

2021
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Using the Addie Model to Produce MOOCs: Experiences from the Oberred Project.
Proceedings of the 7th European MOOCs Stakeholders Summit, 2021

Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Preface.
IxD&A, 2020

The role of learner control and psychological ownership for self-regulated learning in technology-enhanced learning designs.
IxD&A, 2020

2019
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Design Principles for Wearable Enhanced Embodied Learning of Movement.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

2018
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Entwurfsmuster für digitale Kompetenznachweise auf Basis von Open Badges im Kontext virtueller Mobilität (Design Patterns for Digital Competency Credentials Based on Open Badges in the Context of Virtual Mobility).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2015
Wearable Learning for Healthy Ageing through Creative Learning: A Conceptual Framework in the project "Fitness MOOC" (fMOOC).
IxD&A, 2015

Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

2014
Badges als Elemente von digitalen Lernumgebungen: Einsatzszenarien am Beispiel von BeuthBadges.
Proceedings of the DeLFI 2014, 2014

2013
Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem.
IxD&A, 2013

2010
Drupal-basierte Infrastruktur zur Vermittlung von Fachterminologie. Das Konzept für ein zweisprachiges Fachwörterbuch in der Mediencommunity.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

Coopetition-Simulation-Ansatz zur Förderung der Lernerpartizipation an der Erstellung von nutzergenerierten Inhalten. Ein Erfahrungsbericht aus einem Kooperationsprojekt zur Lernfilmproduktion.
Proceedings of the DeLFI 2010, 2010

2009
Didaktische Entscheidungen bei der Konzeption einer Web 2.0-basierten Lernercommunity: Ein Erfahrungsbericht zum Einsatz eines Prüfungsvorbereitungswikis in der Mediencommunity.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009


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