Ilkka Kosunen

Orcid: 0000-0001-7452-987X

According to our database1, Ilkka Kosunen authored at least 27 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2024
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations.
Behav. Inf. Technol., September, 2024

2023
Simulation of ambulatory electrodermal activity and the handling of low-quality segments.
Comput. Methods Programs Biomed., December, 2023

Annotation-Based Evaluation of Wrist EDA Quality and Response Assessment Techniques.
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023

2021
Designing Enactive Co-Presence: Second-Order Simulation of Empathy for Artificial Humans in Narrative Contexts.
Presence Teleoperators Virtual Environ., December, 2021

2019
Predictive model to assess user trust: a psycho-physiological approach.
Proceedings of the IndiaHCI 2019: Proceedings of the 10th Indian Conference on Human-Computer Interaction, 2019

A Comparative Study of Face Recognition under Pose Variation.
Proceedings of the 11th International Conference on Computer Modeling and Simulation, 2019

2018
Exploring the dynamics of the biocybernetic loop in physiological computing.
PhD thesis, 2018

No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment.
ACM Trans. Comput. Hum. Interact., 2018

Heart-rate sonification biofeedback for poker.
Int. J. Hum. Comput. Stud., 2018

Peak Alpha Based Neurofeedback Training Within Survival Shooter Game.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018

2017
Neuroadaptive Meditation in the Real World.
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017

BCI for Physiological Text Annotation.
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017

2016
Extracting relevance and affect information from physiological text annotation.
User Model. User Adapt. Interact., 2016

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2016

A short review and primer on respiration in human computer interaction applications.
CoRR, 2016

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2015
FutureView: Enhancing Exploratory Image Search.
Proceedings of the Joint Workshop on Interfaces and Human Decision Making for Recommender Systems, 2015

Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

2014
Influence of Reading Speed on Pupil Size as a Measure of Perceived Relevance.
Proceedings of the Posters, 2014

Predicting term-relevance from brain signals.
Proceedings of the 37th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2014

2013
Comparing eye and gesture pointing to drag items on large screens.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Directing exploratory search with interactive intent modeling.
Proceedings of the 22nd ACM International Conference on Information and Knowledge Management, 2013

2012
Incorporating subliminal perception in synthetic environments.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

2011
Design and implementation of an affect-responsive interactive photo frame.
J. Multimodal User Interfaces, 2011

2010
The influence of implicit and explicit biofeedback in first-person shooter games.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI.
Proceedings of the B-Interface 2010, 2010

2009
Emotionally Adapted Games - An Example of a First Person Shooter.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009


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