Ilaria Mariani

Orcid: 0000-0002-2692-4178

Affiliations:
  • Politecnico di Milano, Italy


According to our database1, Ilaria Mariani authored at least 23 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Strengthening e-Participation through Design Thinking. Relevance for Better Digital Public Services.
Proceedings of the 24th Annual International Conference on Digital Government Research, 2023

2022
Improving Public Services Accessibility Through Natural Language Processing: Challenges, Opportunities and Obstacles.
Proceedings of the Intelligent Systems and Applications, 2022

2021
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR).
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

How to design taskification in video games. A framework for purposeful game-based crowdsourcing.
Proceedings of the Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021, 2021

Interactive systems as storyworlds. An approach for building coherent interactive narratives.
Proceedings of the Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021, 2021

2020
Other Worlds. When Worldbuilding and Roleplay Feed Speculation.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Special Issue on Advances in Human-Computer Interaction.
Multim. Tools Appl., 2019

Variable and situated user interfaces: assumptions, potentials and design issues.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios.
Proceedings of the Human Interaction and Emerging Technologies, 2019

Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

GHItaly19: Research Perspectives on Game Human Interaction.
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019

Presenting GHItaly19: 3rd workshop on games-human interaction.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Hybrid Board Game: Possibilities and Implications from an Interaction Design Perspective.
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019

2018
GHItaly18: Game-Computer Interaction in research.
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018

GHItaly18: 2nd International Workshop on Games-Human Interaction.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Things from Another World. VR, UI and UX through Run of Mydan.
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018

Location-Based Mobile Games - Design Perspectives
Springer, ISBN: 978-3-319-75255-6, 2018

2017
GHItaly 2017: Game-Computer Interaction in Research.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

GHItaly'17: 1st Workshop on Games-Human Interaction.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Interactive Players. LBMGs from a Design Perspective.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

2016
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games.
IxD&A, 2016

Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study.
Int. J. Game Based Learn., 2016


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