Ian Stephenson

According to our database1, Ian Stephenson authored at least 16 papers between 2001 and 2018.

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Bibliography

2018
Smoothing Noisy Skeleton Data in Real Time.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

A Virtual Space with Real IoT Data.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2011
A Desktop Multi-Touch Interface for Posing Characters.
Proceedings of the Theory and Practice of Computer Graphics, 2011

2010
Screen Space Re-Rendering for the Simulation of Concert Lighting.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Computer Modelling of Theatrical Sets.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
Interactive Relighting for Stage Use.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

Hardware Accelerated Shaders Using FPGAs.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2008
A <i>per grain</i> simulation of film.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Hardware accelerated shaders using FPGA's.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Improving Motion Blur: Shutter Efficiency and Temporal Sampling.
J. Graph. Tools, 2007

Simulating Film Grain using the Noise-Power Spectrum.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

Essential RenderMan (2. ed.).
Springer, 2007

2005
Shutter efficiency and temporal sampling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A real virtual pinhole.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2003
Implementing RenderMan on the Sony PS2.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
Buffy, an SL Development Environment.
Proceedings of the Digital Content Creation, 2001


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