Ian Pollock
Orcid: 0000-0002-2004-7864
According to our database1,
Ian Pollock
authored at least 12 papers
between 2016 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
2020
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
2019
1.5 Degrees of Separation: Computer Science Education in the Age of the Anthropocene.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
If Memory Serves: A Game to Supplement the Instruction of Concepts Related to Pointers.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
2018
The internet of things in undergraduate computer and information science education: exploring curricula and pedagogy.
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2017
Collaborative research into Game Jams, Hackathons and Event-Based Teaching in Higher Education (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Proceedings of the Second International Conference on Game Jams, 2017
2016
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM.
Proceedings of the 2016 ITiCSE Working Group Reports, 2016