Ian J. Palmer

According to our database1, Ian J. Palmer authored at least 28 papers between 1994 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Auto-Parameterized Shape Grammar for Constructing Islamic Geometric Motif-Based Structures.
Trans. Comput. Sci., 2016

Agile Curriculum Design for the Creative Industries.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Parameterized Shape Grammar for n-fold Generating Islamic Geometric Motifs.
Proceedings of the International Conference on Cyberworlds, 2015

2014
Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia.
Int. J. Comput. Games Technol., 2014

2012
Automatic Reconstruction Of 3D Environment Using Real Terrain Data And Satellite Images.
Intell. Autom. Soft Comput., 2012

2010
Urban flood risk analysis for determining optimal flood protection levels based on digital terrain model and flood spreading model.
Vis. Comput., 2010

Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter.
Int. J. Comput. Games Technol., 2010

2009
Multi-platform Human Computer Interaction in Converged Media Spaces.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Gender Classification Based on 3D Face Geometry Features Using SVM.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

A Decision Tree Approach for Scene Pattern Recognition and Extraction in Snooker Videos.
Proceedings of the Image Analysis and Recognition, 6th International Conference, 2009

2008
A survey of partial differential equations in geometric design.
Vis. Comput., 2008

Computerized Interactive Gaming via Supporting Vector Machines.
Int. J. Comput. Games Technol., 2008

2007
A Real-time Dynamic Simulation Scheme for Large-Scale Flood Hazard Using 3D Real World Data.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2001
Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications, 2001

Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

The Creation of an Interactive Virtual Theatre: The Mad Hatter's Tea Party.
Proceedings of the Digital Content Creation, 2001

2000
High-Level Interpretation in Virtual Environments.
Appl. Artif. Intell., 2000

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Proceedings of the Computer Graphics International Conference, 2000

1999
Natural language control of interactive 3D animation and computer games.
Virtual Real., 1999

1998
Multimedia Semantic Features and Image Content Description.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

1997
Dynamic Behaviors for Computer Animation: the Use of Java.
Proceedings of the Computer Animation 1997, 1997

1995
Collision Detection for Animation using Sphere-Trees.
Comput. Graph. Forum, 1995

Modelling the computer animation process for parallel environments.
Proceedings of the Computer Animation 1995, 1995

1994
REALISM : Reusable Elements for Animation using Local Integrated Simulation Models.
PhD thesis, 1994

New Implementation of a Program to Calculate Correlated Band Structures of Polymers: An Application to the Band Strucutre of Polyparaphenylene (PPP).
J. Comput. Chem., 1994

Object-Oriented Animation in the REALISM System.
Proceedings of the Object-Oriented and Mixed Programming Paradigms, 1994

REALISM: reusable elements for animation using local integrated simulation models.
Proceedings of the Computer Animation 1994, 1994


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