Ian J. Palmer
According to our database1,
Ian J. Palmer
authored at least 28 papers
between 1994 and 2016.
Collaborative distances:
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Bibliography
2016
Auto-Parameterized Shape Grammar for Constructing Islamic Geometric Motif-Based Structures.
Trans. Comput. Sci., 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Proceedings of the International Conference on Cyberworlds, 2015
2014
Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia.
Int. J. Comput. Games Technol., 2014
2012
Automatic Reconstruction Of 3D Environment Using Real Terrain Data And Satellite Images.
Intell. Autom. Soft Comput., 2012
2010
Urban flood risk analysis for determining optimal flood protection levels based on digital terrain model and flood spreading model.
Vis. Comput., 2010
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter.
Int. J. Comput. Games Technol., 2010
2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
A Decision Tree Approach for Scene Pattern Recognition and Extraction in Snooker Videos.
Proceedings of the Image Analysis and Recognition, 6th International Conference, 2009
2008
Int. J. Comput. Games Technol., 2008
2007
A Real-time Dynamic Simulation Scheme for Large-Scale Flood Hazard Using 3D Real World Data.
Proceedings of the 11th International Conference on Information Visualisation, 2007
2001
IEEE Computer Graphics and Applications, 2001
Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
The Creation of an Interactive Virtual Theatre: The Mad Hatter's Tea Party.
Proceedings of the Digital Content Creation, 2001
2000
Proceedings of the Computer Graphics International Conference, 2000
1999
Virtual Real., 1999
1998
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998
1997
Proceedings of the Computer Animation 1997, 1997
1995
Proceedings of the Computer Animation 1995, 1995
1994
PhD thesis, 1994
New Implementation of a Program to Calculate Correlated Band Structures of Polymers: An Application to the Band Strucutre of Polyparaphenylene (PPP).
J. Comput. Chem., 1994
Proceedings of the Object-Oriented and Mixed Programming Paradigms, 1994
Proceedings of the Computer Animation 1994, 1994