Ian J. Livingston

Affiliations:
  • Ubisoft Entertainment, Montreal
  • University of Saskatchewan, Department of Computer Science


According to our database1, Ian J. Livingston authored at least 9 papers between 2009 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2014
How players value their characters in world of warcraft.
Proceedings of the Computer Supported Cooperative Work, 2014

Player experience: mixed methods and reporting results.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Full-body motion-based game interaction for older adults.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The impact of negative game reviews and user comments on player experience.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011

Gemini: A Pervasive Accumulated Context Exergame.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Influencing Experience: The Effects of Reading Game Reviews on Player Experience.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
PiNiZoRo: a GPS-based exercise game for families.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Character Sharing in World of Warcraft.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009


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