Ian Dunwell
Orcid: 0000-0002-7526-3257
According to our database1,
Ian Dunwell
authored at least 52 papers
between 2005 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2023
Inf., February, 2023
2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021
2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
IEEE Trans. Games, 2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019
The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017
Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
2015
Foundations of dynamic learning analytics: Using university student data to increase retention.
Br. J. Educ. Technol., 2015
2014
Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators: The SCAMP Framework.
Int. J. Mob. Blended Learn., 2014
Int. J. Game Based Learn., 2014
Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change.
CoRR, 2014
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013
Prototyping a Cognitive Assessment System to Enrich the Virtualization of Collaborative Learning.
Proceedings of the Seventh International Conference on Complex, 2013
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions.
J. Univers. Comput. Sci., 2012
Electron. Commer. Res., 2012
Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012
2011
Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011
CC-LO: A New Type of Learning Object for the Virtualization of Live Collaborative Sessions.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Automating Content Generation for Large-scale Virtual Learning Environments using Semantic Web Services.
Proceedings of the 5th Workshop on Semantic Wikis, 2010
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Sixth International Conference on Intelligent Environments, 2010
2009
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2006
PhD thesis, 2006
2005
Perceptually-Oriented Interest Management In Large-Scale Networked Virtual Environments.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005