I-Tsun Chiang

According to our database1, I-Tsun Chiang authored at least 9 papers between 2011 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
Effects of Somatosensory Video Games on Simple Reactions of Institutional-Dwelling Older Adults with Mild-Cognitive Impairments.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2012
Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.
Trans. Edutainment, 2012

A Preliminary Study on Using Augmented Virtuality to Improve Training for Intercollegiate Archers.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011


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