I. Scott MacKenzie

Orcid: 0000-0003-1731-9651

Affiliations:
  • York University, Toronto, Canada


According to our database1, I. Scott MacKenzie authored at least 167 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame.
Proceedings of the XXIV International Conference on Human Computer Interaction, 2024

Automatic Bars with Single-Switch Scanning for Target Selection.
Proceedings of the Computers Helping People with Special Needs, 2024

Interaction Techniques for Motor-Disabled Users Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2024

LookToFocus: Image Focus via Eye Tracking.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Empirical Research Methods for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Investigating the Impact of Monetization on Children's Experience With Mobile Games.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Mid-Air Gestural Interaction with a Large Fogscreen.
Multimodal Technol. Interact., June, 2023

H4VR: One-handed Gesture-based Text Entry in Virtual Reality Using a Four-key Keyboard.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

When Children Chat with Machine Translated Text: Problems, Possibilities, Potential.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Push, Tap, Dwell, and Pinch: Evaluation of Four Mid-air Selection Methods Augmented with Ultrasonic Haptic Feedback.
Proc. ACM Hum. Comput. Interact., 2022

TBS<sup>3</sup>: Two-Bar Single-Switch Scanning for Target Selection.
Proceedings of the Computers Helping People with Special Needs, 2022

DESSK: Description Space for Soft Keyboards.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces.
Proceedings of the HCI in Games, 2022

Feasibility of a Device for Gaze Interaction by Visually-Evoked Brain Signals.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Words, Worlds and Freedom - Insights from School Students in Indonesia and UK.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Using Action-Level Metrics to Report the Performance of Multi-Step Keyboards.
Proceedings of the 47th Graphics Interface Conference, 2021

Comparison of Touch and Touchless Zoom Control Methods for Single-Handed Mobile Interaction.
Proceedings of the Advances in Human Factors and System Interactions, 2021

2020
Tactile feedback on mid-air gestural interaction with a large fogscreen.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

QB-Gest: Qwerty Bimanual Gestural Input for Eyes-Free Smartphone Text Input.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

Evaluating Hands-On and Hands-Free Input Methods for a Simple Game.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

GIMIS: Gaze Input with Motor Imagery Selection.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

TAGSwipe: Touch Assisted Gaze Swipe for Text Entry.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
TiltWriter: design and evaluation of a no-touch tilt-based text entry method for handheld devices.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

TouchGazePath: Multimodal Interaction with Touch and Gaze Path for Secure Yet Efficient PIN Entry.
Proceedings of the International Conference on Multimodal Interaction, 2019

A Fitts' Law Evaluation of Hands-Free and Hands-On Input on a Laptop Computer.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

MarkWhite: An Improved Interactive White-Balance Method for Smartphone Cameras.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Pointing by gaze, head, and foot in a head-mounted display.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

A Fitts' law study of pupil dilations in a head-mounted display.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ley de Fitts: Sobre el Cálculo del Rendimiento y Tareas No ISO.
Rev. Colomb. de Computación, 2018

Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays.
Int. J. Hum. Comput. Stud., 2018

An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations.
Entertain. Comput., 2018

Comparison of Feedback Modes for the Visually Impaired: Vibration vs. Audio.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Evaluating Tap-and-Drag: A Single-Handed Zooming Method.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

Evaluating Devices for Object Rotation in 3D.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display.
Proceedings of the Workshop on Communication by Gaze Interaction, 2018

2017
Tilt-Touch synergy: Input control for "dual-analog" style mobile games.
Entertain. Comput., 2017

Evaluating fitts' law performance with a non-ISO task.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

FittsFace: Exploring Navigation and Selection Methods for Facial Tracking.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard.
Proceedings of the HCI 2017, 2017

An arm-mounted inertial controller for 6DOF input: Design and evaluation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Evaluation of a Mobile Head-Tracker Interface for Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2016

Comparison of Two Methods to Control the Mouse Using a Keypad.
Proceedings of the Computers Helping People with Special Needs, 2016

Text Entry for Ultra-Small Touchscreens Using a Fixed Cursor and Movable Keyboard.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Camera Mouse + ClickerAID: Dwell vs. Single-Muscle Click Actuation in Mouse-Replacement Interfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

Fitts' Throughput and the Remarkable Case of Touch-Based Target Selection.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

User studies and usability evaluations: from research to products.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Comparing Order of Control for Tilt and Touch Games.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Semantic Keyboard: Fast Movements between Keys of a Soft Keyboard.
Proceedings of the Computers Helping People with Special Needs, 2014

Applying Small-Keyboard Computer Control to the Real World.
Proceedings of the Computers Helping People with Special Needs, 2014

Position vs. velocity control for tilt-based interaction.
Proceedings of the Graphics Interface 2014, 2014

A comparison between tilt-input and facial tracking as input methods for mobile games.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Tilt-controlled mobile games: Velocity-control vs. position-control.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

The use of gaze to control drones.
Proceedings of the Eye Tracking Research and Applications, 2014

Human factors of speed-based exergame controllers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Empirical research methods for human-computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

OnScreenDualScribe: A Computer Operation Tool for Users with a Neuromuscular Disease.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Exploring tilt-based text input for mobile devices with teenagers.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
FittsTilt: the application of Fitts' law to tilt-based interaction.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Demo of gaze controlled flying.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Huffman Base-4 Text Entry Glove (H4 TEG).
Proceedings of the 16th International Symposium on Wearable Computers, 2012

Modeling Text Input for Single-Switch Scanning.
Proceedings of the Computers Helping People with Special Needs, 2012

DualScribe: A Keyboard Replacement for Those with Friedreich's Ataxia and Related Diseases.
Proceedings of the Computers Helping People with Special Needs, 2012

Reducing visual demand for gestural text input on touchscreen devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
BlinkWrite: efficient text entry using eye blinks.
Univers. Access Inf. Soc., 2011

1 thumb, 4 buttons, 20 words per minute: design and evaluation of H4-writer.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

CHANTI: predictive text entry using non-verbal vocal input.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Gathering text entry metrics on android devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
SAK: Scanning ambiguous keyboard for efficient one-key text entry.
ACM Trans. Comput. Hum. Interact., 2010

Eyes-free text entry with error correction on touchscreen mobile devices.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

MarkerMouse: Mouse Cursor Control Using a Head-Mounted Marker.
Proceedings of the Computers Helping People with Special Needs, 2010

Qanti: A Software Tool for Quick Ambiguous Non-standard Text Input.
Proceedings of the Computers Helping People with Special Needs, 2010

The trackball controller: improving the analog stick.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Gameplay evaluation of the trackball controller.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

An eye on input: research challenges in using the eye for computer input control.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

BlinkWrite2: an improved text entry method using eye blinks.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

2009
Estimation of psychomotor delay from the Fitts' law coefficients.
Biol. Cybern., 2009

An Informatic Rationale for the Speed-Accuracy Trade-Off.
Proceedings of the IEEE International Conference on Systems, 2009

ISO 9241-9 evaluation of video game controllers.
Proceedings of the Graphics Interface 2009 Conference, 2009

An empirical comparison of "wiimote" gun attachments for pointing tasks.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

Multitouch and surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Citedness, uncitedness, and the murky world between.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The one-key challenge: searching for a fast one-key text entry method.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

Effects of tracking technology, latency, and spatial jitter on object movement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Improved word list ordering for text entry on ambiguous keypads.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

slab: smart labeling of family photos through an interactive interface.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2008

Eye typing using word and letter prediction and a fixation algorithm.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

An error model for pointing based on Fitts' law.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Letterscroll: text entry using a wheel for visually impaired users.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Fitts' throughput and the speed-accuracy tradeoff.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

<i>Unigest</i>: text entry using three degrees of motion.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Graffiti vs. unistrokes: an empirical comparison.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Evaluating Eye Tracking with ISO 9241 - Part 9.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Improving dictionary-based disambiguation text entry method accuracy.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Using paper mockups for evaluating soft keyboard layouts.
Proceedings of the 2007 conference of the Centre for Advanced Studies on Collaborative Research, 2007

ExpECT: an expanded error categorisation method for text input.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Effects of feedback and dwell time on eye typing speed and accuracy.
Univers. Access Inf. Soc., 2006

Speed-accuracy trade-off in planned arm movements with delayed feedback.
Neural Networks, 2006

Unipad: single stroke text entry with language-based acceleration.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Performance measures of game controllers in a three-dimensional environment.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Speech-augmented eye gaze interaction with small closely spaced targets.
Proceedings of the Eye Tracking Research & Application Symposium, 2006

2005
Attention Demands in Text Entry Interfaces.
Proceedings of the Efficient Text Entry, 21.-24. September 2005, 2005

Measuring the effective parameters of steering motions.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI.
Int. J. Hum. Comput. Stud., 2004

A comparison of two input methods for keypads on mobile devices.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Recent developments in text-entry error rate measurement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Eye gaze interaction with expanding targets.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Input-based Language Modelling in the Design of High Performance Text Input Techniques.
Proceedings of the Graphics Interface 2003 Conference, 2003

Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Auditory and visual feedback during eye typing.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Card, English, and Burr (1978): 25 years later.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Phrase sets for evaluating text entry techniques.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Combined model for text entry rate development.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Text Entry for Mobile Computing: Models and Methods, Theory and Practice.
Hum. Comput. Interact., 2002

Introduction to This Special Issue on Text Entry for Mobile Computing.
Hum. Comput. Interact., 2002

A character-level error analysis technique for evaluating text entry methods.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

Mobile text entry using three keys.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

A Model of Two-Thumb Text Entry.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
An empirical investigation of the novice experience with soft keyboards.
Behav. Inf. Technol., 2001

LetterWise: prefix-based disambiguation for mobile text input.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

An Isometric Joystick as a Pointing Device for Handheld Information Terminals.
Proceedings of the Graphics Interface 2001 Conference, 2001

An Evaluation of Two Input Devices for Remote Pointing.
Proceedings of the Engineering for Human-Computer Interaction, 2001

Measuring errors in text entry tasks: an application of the Levenshtein string distance statistic.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Accuracy measures for evaluating computer pointing devices.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

The two-handed desktop interface: are we there yet?
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Text entry on mobile systems: directions for the future.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Predicting text entry speed on mobile phones.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
A performance comparison of two handwriting recognizers.
Interact. Comput., 1999

Text entry using soft keyboards.
Behav. Inf. Technol., 1999

The Design and Evaluation of a High-Performance Soft Keyboard.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Testing Pointing Device Performance and User Assessment with the ISO 9241, Part 9 Standard.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
A Probabilistic Character Layout Strategy for Mobile Text Entry.
Proceedings of the Graphics Interface 1998 Conference, 1998

A Comparison of Three Selection Techniques for Touchpads.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Touchpad-based remote control devices.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
The Immediate Usability of Graffiti.
Proceedings of the Graphics Interface 1997 Conference, 1997

A Two-Ball Mouse Affords Three Degrees of Freedom.
Proceedings of the Human Factors in Computing Systems, 1997

The Tactile Touchpad.
Proceedings of the Human Factors in Computing Systems, 1997

Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control.
Proceedings of the Human Factors in Computing Systems, 1997

Using animated icons to present complex tasks.
Proceedings of the 1997 conference of the Centre for Advanced Studies on Collaborative Research, 1997

1996
Movement characteristics using a mouse with tactile and force feedback.
Int. J. Hum. Comput. Stud., 1996

One-Handed Touch Typing on a QWERTY keyboard.
Hum. Comput. Interact., 1996

A Wearable Computer for Use in Microgravity Space and Other Non-Desktop Environments.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Theoretical upper and lower bounds on typing speed using a stylus and a soft keyboard.
Behav. Inf. Technol., 1995

Generalized Fitts' law model builder.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display.
Presence Teleoperators Virtual Environ., 1994

Prediction of Pointing and Dragging Times in Graphical User Interfaces.
Interact. Comput., 1994

Alphanumeric entry on pen-based computers.
Int. J. Hum. Comput. Stud., 1994

Effects of output display and control - display gain on human performance in interactive systems.
Behav. Inf. Technol., 1994

Half-QWERTY: typing with one hand using your two-handed skills.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

A comparison of two handwriting recognizers for pen-based computers.
Proceedings of the 1994 Conference of the Centre for Advanced Studies on Collaborative Research, October 31, 1994

1993
A tool for the rapid evaluation of input devices using Fitts' law models.
ACM SIGCHI Bull., 1993

Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY.
Proceedings of the Human-Computer Interaction, 1993

Lag as a determinant of human performance in interactive systems.
Proceedings of the Human-Computer Interaction, 1993

Human performance using computer input devices in the preferred and non-preferred hands.
Proceedings of the Human-Computer Interaction, 1993

1992
Fitts' Law as a Research and Design Tool in Human-Computer Interaction.
Hum. Comput. Interact., 1992

Extending Fitts' Law to Two-Dimensional Tasks.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
A comparison of input devices in element pointing and dragging tasks.
Proceedings of the Conference on Human Factors in Computing Systems, 1991


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