I-Chen Wu
Orcid: 0000-0003-2535-0587Affiliations:
- National Chiao-Tung University, Department of Computer Science, Hsinchu, Taiwan
According to our database1,
I-Chen Wu
authored at least 165 papers
between 1985 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
CoRR, 2024
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis.
CoRR, 2024
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games.
CoRR, 2024
Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach.
CoRR, 2024
Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem.
IEEE Access, 2024
Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Curriculum Reinforcement Learning From Avoiding Collisions to Navigating Among Movable Obstacles in Diverse Environments.
IEEE Robotics Autom. Lett., May, 2023
J. Int. Comput. Games Assoc., 2023
Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem.
CoRR, 2023
An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning.
IROS, 2023
Proceedings of the IEEE International Conference on Robotics and Automation, 2023
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games.
Proceedings of the Asian Conference on Machine Learning, 2023
2022
Image-Based Conditioning for Action Policy Smoothness in Autonomous Miniature Car Racing with Reinforcement Learning.
CoRR, 2022
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022
Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022
Proceedings of the Tenth International Conference on Learning Representations, 2022
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
Energy-Efficient Accelerator Design With Tile-Based Row-Independent Compressed Memory for Sparse Compressed Convolutional Neural Networks.
IEEE Open J. Circuits Syst., 2021
CoRR, 2021
Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Sensors, 2020
J. Int. Comput. Games Assoc., 2020
IEEE Comput. Intell. Mag., 2020
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2020
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network.
Proceedings of the IEEE International Conference on Artificial Intelligence Circuits and Systems, 2019
Proceedings of the Advances in Computer Games - 16th International Conference, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
IEEE Trans. Games, 2018
J. Int. Comput. Games Assoc., 2018
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess.
J. Int. Comput. Games Assoc., 2018
J. Int. Comput. Games Assoc., 2018
Adv. Eng. Informatics, 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017
2016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.
Theor. Comput. Sci., 2016
IEEE Comput. Intell. Mag., 2016
Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports].
IEEE Comput. Intell. Mag., 2016
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016
2015
ACM Trans. Embed. Comput. Syst., 2015
IEEE Trans. Comput. Intell. AI Games, 2015
J. Int. Comput. Games Assoc., 2015
J. Int. Comput. Games Assoc., 2015
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Enhancing parallel game-tree searches by using idle resources of a high performance render farm.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Low-cost low-power droop-voltage-aware delay-fault-prevention designs for DVS caches.
Proceedings of the 2015 IEEE 11th International Conference on ASIC, 2015
Proceedings of the Advances in Computer Games - 14th International Conference, 2015
2014
Proceedings of the Technologies and Applications of Artificial Intelligence, 2014
Proceedings of the Intelligent Systems and Applications, 2014
An improved differential evolution algorithm with priority calculation for unit commitment problem.
Proceedings of the 2014 IEEE International Conference on Granular Computing, 2014
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
IEEE Trans. Comput. Intell. AI Games, 2013
Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013
On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
2012
Knowl. Based Syst., 2012
J. Int. Comput. Games Assoc., 2012
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012
2011
J. Int. Comput. Games Assoc., 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
IEICE Trans. Inf. Syst., 2010
Bridge construction schedule generation with pattern-based construction methods and constraint-based simulation.
Adv. Eng. Informatics, 2010
Proceedings of the Computers and Games - 7th International Conference, 2010
2009
Achieving high and consistent rendering performance of Java AWT/Swing on multiple platforms.
Softw. Pract. Exp., 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
2007
Softw. Pract. Exp., 2007
2006
Inf. Softw. Technol., 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2005
On the Web Data Extraction Model.
Proceedings of the 17th International Conference on Software Engineering and Knowledge Engineering (SEKE'2005), 2005
Proceedings of the 29th Annual International Computer Software and Applications Conference, 2005
2004
2002
IEEE Trans. Software Eng., 2002
1998
Inf. Process. Lett., 1998
Proceedings of the International Conference on Parallel and Distributed Systems, 1998
1997
Proceedings of the 1997 International Conference on Parallel and Distributed Systems (ICPADS '97), 1997
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997
1991
Proceedings of the ISA '91 Algorithms, 1991
Proceedings of the 32nd Annual Symposium on Foundations of Computer Science, 1991
1989
Comput. Vis. Graph. Image Process., 1989
Comput. Vis. Graph. Image Process., 1989
1988
1987
1985
J. Comput. Syst. Sci., 1985