HyungSeok Kim
Orcid: 0000-0003-4816-2992Affiliations:
- Konkuk University, Seoul, South Korea
- University of Geneva, MIRALab, Switzerland (former)
- Korea Advanced Institute of Science and Technology, Daedeok, South Korea (PhD 2003)
According to our database1,
HyungSeok Kim
authored at least 57 papers
between 1998 and 2024.
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Bibliography
2024
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
2021
Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2021
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2021
2020
Int. J. Data Min. Bioinform., 2020
The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality.
Int. J. Hum. Comput. Interact., 2019
Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Force Arrow 2: A Novel Pseudo-Haptic Interface for Weight Perception in Lifting Virtual Objects.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2019
2018
IEEE Trans. Hum. Mach. Syst., 2018
IEEE Access, 2018
Proceedings of Computer Graphics International 2018, 2018
Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality.
Proceedings of the 2018 IEEE International Conference on Big Data and Smart Computing, 2018
2016
IEEE Trans. Multim., 2016
Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments.
Comput. Animat. Virtual Worlds, 2016
Proceedings of the International Conference on Research in Adaptive and Convergent Systems, 2016
A hierarchical model for real-time massive reaction visualization based on anatomical semantics.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016
Synchronized context sharing over multiple devices: Personalized rendering of multimodal contents.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016
2015
Animage-based approach to the reconstruction of ancient architectures by extracting and arranging 3D spatial components.
Frontiers Inf. Technol. Electron. Eng., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the ACM 8th International Workshop on Data and Text Mining in Bioinformatics, 2014
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014
2013
Proceedings of the International Conference on Information Science and Applications, 2013
2012
Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment.
Presence Teleoperators Virtual Environ., 2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
A framework for adapting content of social network services for heterogeneous devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012
A slim hybrid multi-touch tabletop interface with a high definition LED display and multiple cameras.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012
2011
J. Next Gener. Inf. Technol., 2011
Concurr. Comput. Pract. Exp., 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
2010
Comput. Animat. Virtual Worlds, 2010
Haptic u-Table: A Believable Feedback System with a Quasi-tangible Tabletop Interface.
Proceedings of the Symposia and Workshops on Ubiquitous, 2010
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010
A slim tabletop interface based on high resolution LCD screens with multiple cameras.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the 8th International Conference on Embedded Networked Sensor Systems, 2010
Proceedings of the Algorithms and Architectures for Parallel Processing, 2010
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the Fourth International Conference on e-Science, 2008
Proceedings of the Shape Analysis and Structuring, 2008
2007
Comput. Animat. Virtual Worlds, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
2006
Vis. Comput., 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
2005
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
2004
IEICE Trans. Inf. Syst., 2004
Comput. Graph., 2004
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
1998
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998