Hyundong Lee
Orcid: 0000-0002-4329-7057
According to our database1,
Hyundong Lee
authored at least 13 papers
between 2018 and 2024.
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Bibliography
2024
Design Technology Co-Optimization and Time-Efficient Verification for Enhanced Pin Accessibility in the Post-3-nm Node.
IEEE Access, 2024
FS2K: A Forksheet FET Technology Library and a Study of VLSI Prediction for 2nm and Beyond.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2024
Reinforcement Learning-Based Optimization of Back-Side Power Delivery Networks in VLSI Design for IR -Drop Reduction.
Proceedings of the Design, Automation & Test in Europe Conference & Exhibition, 2024
2023
T<sup>3</sup>L: A Practical Implementation of Tri-Transistor Ternary Logic Based on Inkjet-Printed Anti-Ambipolar Transistors and CMOSs of Thin-Film Structure.
IEEE Trans. Circuits Syst. I Regul. Pap., December, 2023
Cache Register Sharing Structure for Channel-level Near-memory Processing in NAND Flash Memory.
Proceedings of the 24th International Symposium on Quality Electronic Design, 2023
Proceedings of the 24th International Symposium on Quality Electronic Design, 2023
High-throughput PIM (Processing in-Memory) for DRAM using Bank-level Pipelined Architecture.
Proceedings of the 20th International SoC Design Conference, 2023
2022
IEEE Trans. Circuits Syst. I Regul. Pap., 2022
Ternary Competitive to Binary: A Novel Implementation of Ternary Logic Using Depletion-mode and Conventional MOSFETs.
Proceedings of the 52nd IEEE International Symposium on Multiple-Valued Logic, 2022
A Convenient Implementation of the Ternary Logic: Using Anti-Ambipolar Transistors and PMOS Based on Printed Carbon Nanotubes.
Proceedings of the 52nd IEEE International Symposium on Multiple-Valued Logic, 2022
2021
Proceedings of the 51st IEEE International Symposium on Multiple-Valued Logic, 2021
2019
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm.
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018