Hyerim Cho

Orcid: 0000-0003-2574-3591

According to our database1, Hyerim Cho authored at least 21 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Platform, Visuals, and Sound: Webtoon's Immersive Romance Reading Engagement.
Proceedings of the Wisdom, Well-Being, Win-Win, 2024

2023
User-centered categorization of mood in fiction.
J. Documentation, 2023

2022
Approaches to Conceptualizing the Cost of Academic Library Cataloging: Discourses on Metadata Creation Cost, Value, and Worth.
Libr. Trends, 2022

A systematic literature review on image information needs and behaviors.
J. Documentation, 2022

Individuals responsible for video games: an exploration of cataloging practice, user need and authorship theory.
J. Documentation, 2022

"I only wish that I had had that growing up": Understanding Webtoon's Appeals and Characteristics as an Emerging Reading Platform.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

Health Information Needs of Public Library Leaders during COVID -19.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

2021
"I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age": Fiction Reading (and Healing) in a Pandemic.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Moods in Book Reviews: Text Mining Approach.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

2020
"Defying Stereotypes Is a Plus": Classifying Gender, Sex, and Sexuality Content in Visual Materials.
Proceedings of the Sustainable Digital Communities - 15th International Conference, 2020

Human versus machine: Analyzing video game user reviews for plot and narrative.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

2019
Effects of motivation and tool features on online photo-sharing behavior.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

2018
Analyzing anime users' online forum queries for recommendation using content analysis.
J. Documentation, 2018

Art in an algorithm: A taxonomy for describing video game visual styles.
J. Assoc. Inf. Sci. Technol., 2018

Reconceptualizing superwork for improved access to popular cultural objects.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

2017
Information Needs for Anime Recommendation: Analyzing Anime Users' Online Forum Queries.
Proceedings of the 2017 ACM/IEEE Joint Conference on Digital Libraries, 2017

Toward an understanding of cross-media appeals for readers' advisory.
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

2016
Users' music information needs and behaviors: Design implications for music information retrieval systems.
J. Assoc. Inf. Sci. Technol., 2016

2015
VIZMO Game Browser: Accessing Video Games by Visual Style and Mood.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
User-centered approach in creating a metadata schema for video games and interactive media.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013

Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013


  Loading...