Hyeong-Seok Ko
According to our database1,
Hyeong-Seok Ko
authored at least 57 papers
between 1994 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
IEEE Access, 2024
2022
Vis. Comput., 2022
BLI-resolver: resolving the boundary-loop-interior type intersections for clothing simulation.
Vis. Comput., 2022
IEEE Trans. Vis. Comput. Graph., 2022
2021
Optimal Stitch Forming Line Identification for Attaching Patches on Non-Developable Clothing Surfaces.
Comput. Aided Des., 2021
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021
Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021
2019
Proceedings of the 2019 3rd International Conference on Digital Signal Processing, 2019
Garment Preconditioning and Regional Simulation Omission for Trying-On Virtual Ensembles.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Comput. Graph. Forum, 2018
Heuristic misfit reduction: A programmable approach for 3D garment fit customization.
Comput. Graph., 2018
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2015
2013
Comput. Animat. Virtual Worlds, 2013
Proceedings of the 1st Digital Heritage International Congress, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
2010
ACM Trans. Graph., 2010
2009
2008
Comput. Graph. Forum, 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
Comput. Graph. Forum, 2007
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph., 2005
A Statistical Wisp Model and Pseudophysical Approaches for InteractiveHairstyle Generation.
IEEE Trans. Vis. Comput. Graph., 2005
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005
2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Proceedings of the Computer Animation 2002, 2002
2001
Comput. Animat. Virtual Worlds, 2001
Graph. Model., 2001
2000
Geometric Characterization and Treatments for degenerate Cases in Mesh Simplification.
Int. J. Shape Model., 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
1999
Graph. Model. Image Process., 1999
Graph. Model. Image Process., 1999
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999
1996
Presence Teleoperators Virtual Environ., 1996
IEEE Computer Graphics and Applications, 1996
1994
Proceedings of the Computer Animation 1994, 1994