Hyeong-Seok Ko

According to our database1, Hyeong-Seok Ko authored at least 57 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Integrating Pretrained Encoders for Generalized Face Frontalization.
IEEE Access, 2024

2022
Regularly striped preconditioner for implicit clothing simulation.
Vis. Comput., 2022

BLI-resolver: resolving the boundary-loop-interior type intersections for clothing simulation.
Vis. Comput., 2022

Tanglement Resolution in Clothing Simulation With Explicit Convergence.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Optimal Stitch Forming Line Identification for Attaching Patches on Non-Developable Clothing Surfaces.
Comput. Aided Des., 2021

A 3d Model-Based Approach For Fitting Masks To Faces In The Wild.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2019
Parametrized Garment Pattern Manipulation for the Men's Suit.
Proceedings of the 2019 3rd International Conference on Digital Signal Processing, 2019

Garment Preconditioning and Regional Simulation Omission for Trying-On Virtual Ensembles.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
A Practical Approach to Physically-Based Reproduction of Diffusive Cosmetics.
Comput. Graph. Forum, 2018

Heuristic misfit reduction: A programmable approach for 3D garment fit customization.
Comput. Graph., 2018

Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2015
Garment capture from a photograph.
Comput. Animat. Virtual Worlds, 2015

2013
Draft-space warping: grading of clothes based on parametrized draft.
Comput. Animat. Virtual Worlds, 2013

Constrainable Multigrid for Cloth.
Comput. Graph. Forum, 2013

Geometry-Aware Volume-of-Fluid Method.
Comput. Graph. Forum, 2013

Digital production of traditional costumes.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Baroclinic Turbulence with Varying Density and Temperature.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Fluid simulation without pressure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Imagining Historic Fashion: Digital Tools for the Examination of Historic Dress.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
A practical simulation of dispersed bubble flow.
ACM Trans. Graph., 2010

Detail-preserving fully-Eulerian interface tracking framework.
ACM Trans. Graph., 2010

2009
Stretching and wiggling liquids.
ACM Trans. Graph., 2009

2008
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting.
Comput. Graph. Forum, 2008

2007
Derivative Particles for Simulating Detailed Movements of Fluids.
IEEE Trans. Vis. Comput. Graph., 2007

3D Lip-Synch Generation with Data-Faithful Machine Learning.
Comput. Graph. Forum, 2007

Real-Time Simulation of Thin Shells.
Comput. Graph. Forum, 2007

Eulerian Motion Blur.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

Intuitive quasi-eigen faces.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Special Issue: PG2004.
Graph. Model., 2006

Expressive facial animation using quasi-eigen faces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Analysis and synthesis of facial expressions with hand-generated muscle actuation basis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph., 2005

A Statistical Wisp Model and Pseudophysical Approaches for InteractiveHairstyle Generation.
IEEE Trans. Vis. Comput. Graph., 2005

A physically-based motion retargeting filter.
ACM Trans. Graph., 2005

Stable but nondissipative water.
ACM Trans. Graph., 2005

Research problems in clothing simulation.
Comput. Aided Des., 2005

Simulating complex hair with robust collision handling.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2003
Research Problems for Creating Digital Actors.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Stable but responsive cloth.
ACM Trans. Graph., 2002

Editorial.
Comput. Animat. Virtual Worlds, 2002

Spacetime Sweeping: An Interactive Dynamic Constraints Solver.
Proceedings of the Computer Animation 2002, 2002

2001
Performance-driven muscle-based facial animation.
Comput. Animat. Virtual Worlds, 2001

Natural Hairstyle Modeling and Animation.
Graph. Model., 2001

The International Workshop on Human Modeling and Animation in Graphical Models.
Graph. Model., 2001

2000
Online motion retargetting.
Comput. Animat. Virtual Worlds, 2000

Geometric Characterization and Treatments for degenerate Cases in Mesh Simplification.
Int. J. Shape Model., 2000

Motion Balance Filtering.
Comput. Graph. Forum, 2000

Vertex Data Compression for Triangular Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Unification of Distance and Volume Optimization in Surface Simplification.
Graph. Model. Image Process., 1999

Processing Motion Capture Data to Achieve Positional Accuracy.
Graph. Model. Image Process., 1999

On-line Motion Retargetting.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1996
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence Teleoperators Virtual Environ., 1996

Animating human locomotion with inverse dynamics.
IEEE Computer Graphics and Applications, 1996

Simulation and scenario support for virtual environments.
Comput. Graph., 1996

1994
Terrain reasoning for human locomotion.
Proceedings of the Computer Animation 1994, 1994


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