Hung-Kuo Chu
Orcid: 0000-0001-7153-4411
According to our database1,
Hung-Kuo Chu
authored at least 81 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing.
IEEE Trans. Vis. Comput. Graph., October, 2024
Proc. ACM Comput. Graph. Interact. Tech., August, 2024
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
DQ-HorizonNet: Enhancing Door Detection Accuracy in Panoramic Images via Dynamic Quantization.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2023
IEEE Trans. Vis. Comput. Graph., October, 2023
Investigating Four Navigation Aids for Supporting Navigator Performance and Independence in Virtual Reality.
Int. J. Hum. Comput. Interact., July, 2023
An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
SLIBO-Net: Floorplan Reconstruction via Slicing Box Representation with Local Geometry Regularization.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Proceedings of the ACM Multimedia Asia Workshops, 2023
Proceedings of the ACM Multimedia Asia 2023, 2023
Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023
GPR-Net: Multi-view Layout Estimation via a Geometry-aware Panorama Registration Network.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the IEEE International Conference on Multimedia and Expo, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022
Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
Proceedings of the Computer Vision - ACCV 2022, 2022
2021
Manhattan Room Layout Reconstruction from a Single $360^{\circ }$ Image: A Comparative Study of State-of-the-Art Methods.
Int. J. Comput. Vis., 2021
Mapping 3D road model to 2D street-view video using Image and Semantic Feature Matching.
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems, 2021
Automatic Local Point Cloud Registration Algorithm and Point Cloud Reconstruction System.
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems, 2021
ARToken: A Tangible Device for Dynamically Binding Real-world Objects with Virtual Representation.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
A Large-Scale Indoor Layout Reconstruction and Localization System for Spatial-Aware Mobile AR Applications.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB video.
ACM Trans. Graph., 2020
Comparing the effects of reference-based, orientation-based, and turn-by-turn navigation guidance on users' independent navigation.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
2019
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering.
Comput. Graph. Forum, 2019
DuLa-Net: A Dual-Projection Network for Estimating Room Layouts From a Single RGB Panorama.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019
2018
EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones.
Comput. Vis. Media, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
A Semi-Automatic Video Labeling Tool for Autonomous Driving Based on Multi-Object Detector and Tracker.
Proceedings of the Sixth International Symposium on Computing and Networking, 2018
Proceedings of the Computer Vision - ACCV 2018, 2018
2017
Comput. Vis. Media, 2017
AlphaRead: Support Unambiguous Referencing in Remote Collaboration with Readable Object Annotation.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Comput. Graph. Forum, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016
2015
Comput. Graph. Forum, 2015
Comput. Graph. Forum, 2015
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Indoor Scene Understanding Where Graphics Meets Vision, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
2008
2007
Proceedings of the 3rd International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007), 2007
2006
Generating genus-<i>n</i>-to-<i>m</i> mesh morphing using spherical parameterization.
Comput. Animat. Virtual Worlds, 2006
2005