Hujun Bao

Orcid: 0000-0002-2662-0334

Affiliations:
  • Zhejiang University, Hangzhou, China


According to our database1, Hujun Bao authored at least 397 papers between 1992 and 2024.

Collaborative distances:

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Bibliography

2024
Animatable Implicit Neural Representations for Creating Realistic Avatars From Videos.
IEEE Trans. Pattern Anal. Mach. Intell., June, 2024

100-Phones: A Large VI-SLAM Dataset for Augmented Reality Towards Mass Deployment on Mobile Phones.
IEEE Trans. Vis. Comput. Graph., May, 2024

A Low-Cost and Scalable Framework to Build Large-Scale Localization Benchmark for Augmented Reality.
IEEE Trans. Circuits Syst. Video Technol., April, 2024

Vox-Surf: Voxel-Based Implicit Surface Representation.
IEEE Trans. Vis. Comput. Graph., March, 2024

EC-SfM: Efficient Covisibility-Based Structure-From-Motion for Both Sequential and Unordered Images.
IEEE Trans. Circuits Syst. Video Technol., January, 2024

GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis.
CoRR, 2024

Low-Light Video Enhancement via Spatial-Temporal Consistent Illumination and Reflection Decomposition.
CoRR, 2024

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning.
CoRR, 2024

Generating Human Motion in 3D Scenes from Text Descriptions.
CoRR, 2024

MaPa: Text-driven Photorealistic Material Painting for 3D Shapes.
CoRR, 2024

Learning Human Motion from Monocular Videos via Cross-Modal Manifold Alignment.
CoRR, 2024

GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image.
CoRR, 2024

CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field.
CoRR, 2024

Vox-Fusion++: Voxel-based Neural Implicit Dense Tracking and Mapping with Multi-maps.
CoRR, 2024

3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation.
CoRR, 2024

Boosting Image Restoration via Priors from Pre-trained Models.
CoRR, 2024

Neural Rendering and Its Hardware Acceleration: A Review.
CoRR, 2024

Multi-View Neural 3D Reconstruction of Micro-/Nanostructures with Atomic Force Microscopy.
CoRR, 2024

CPT: a pre-trained unbalanced transformer for both Chinese language understanding and generation.
Sci. China Inf. Sci., 2024

PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering.
ACM Trans. Graph., December, 2023

SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture.
ACM Trans. Graph., December, 2023

Hybrid-MVS: Robust Multi-View Reconstruction With Hybrid Optimization of Visual and Depth Cues.
IEEE Trans. Circuits Syst. Video Technol., December, 2023

State of the Art on Deep Learning-enhanced Rendering Methods.
Mach. Intell. Res., December, 2023

Automatic Mesh and Shader Level of Detail.
IEEE Trans. Vis. Comput. Graph., October, 2023

NeLT: Object-Oriented Neural Light Transfer.
ACM Trans. Graph., October, 2023

Implicit Neural Representations With Structured Latent Codes for Human Body Modeling.
IEEE Trans. Pattern Anal. Mach. Intell., August, 2023

Optical-Nanofiber-Enabled Gesture-Recognition Wristband for Human-Machine Interaction with the Assistance of Machine Learning.
Adv. Intell. Syst., July, 2023

Visualizing the Scripts of Data Wrangling With Somnus.
IEEE Trans. Vis. Comput. Graph., June, 2023

Semi-Dense Feature Matching With Transformers and its Applications in Multiple-View Geometry.
IEEE Trans. Pattern Anal. Mach. Intell., June, 2023

Metric-Driven 3D Frame Field Generation.
IEEE Trans. Vis. Comput. Graph., April, 2023

A causal convolutional neural network for multi-subject motion modeling and generation.
Comput. Vis. Media, February, 2023

ImTooth: Neural Implicit Tooth for Dental Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Data-driven Digital Lighting Design for Residential Indoor Spaces.
ACM Trans. Graph., 2023

Predicting Personalized Head Movement From Short Video and Speech Signal.
IEEE Trans. Multim., 2023

RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality.
Comput. Animat. Virtual Worlds, 2023

Holistic Inverse Rendering of Complex Facade via Aerial 3D Scanning.
CoRR, 2023

RD-VIO: Robust Visual-Inertial Odometry for Mobile Augmented Reality in Dynamic Environments.
CoRR, 2023

4K4D: Real-Time 4D View Synthesis at 4K Resolution.
CoRR, 2023

Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes.
CoRR, 2023

Depth Completion with Multiple Balanced Bases and Confidence for Dense Monocular SLAM.
CoRR, 2023

Relightable and Animatable Neural Avatar from Sparse-View Video.
CoRR, 2023

Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields.
CoRR, 2023

Detector-Free Structure from Motion.
CoRR, 2023

A Two-part Transformer Network for Controllable Motion Synthesis.
CoRR, 2023

FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

EasyVolcap: Accelerating Neural Volumetric Video Research.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Adaptive Recurrent Frame Prediction with Learnable Motion Vectors.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Neural Motion Graph.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Compact Neural Volumetric Video Representations with Dynamic Codebooks.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

CP-SLAM: Collaborative Neural Point-based SLAM System.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

BlinkFlow: A Dataset to Push the Limits of Event-Based Optical Flow Estimation.
IROS, 2023

Descriptor Distillation for Efficient Multi-Robot SLAM.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Perceiving Unseen 3D Objects by Poking the Objects.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Weakly Supervised Image Matting via Patch Clustering.
Proceedings of the Image and Graphics - 12th International Conference, 2023

IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

DPS-Net: Deep Polarimetric Stereo Depth Estimation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Self-Distillation Hashing for Efficient Hamming Space Retrieval.
Proceedings of the IEEE International Conference on Acoustics, 2023

I<sup>2</sup>-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

PVO: Panoptic Visual Odometry.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

CF-Font: Content Fusion for Few-Shot Font Generation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

AutoRecon: Automated 3D Object Discovery and Reconstruction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Learning Human Mesh Recovery in 3D Scenes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Representing Volumetric Videos as Dynamic MLP Maps.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

PATS: Patch Area Transportation with Subdivision for Local Feature Matching.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Learning Neural Volumetric Representations of Dynamic Humans in Minutes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation.
Comput. Graph. Forum, October, 2022

Efficient Texture Parameterization Driven by Perceptual-Loss-on-Screen.
Comput. Graph. Forum, October, 2022

MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.
Comput. Graph. Forum, October, 2022

Multirate Shading with Piecewise Interpolatory Approximation.
Comput. Graph. Forum, October, 2022

Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2022

PowerNet: Learning-Based Real-Time Power-Budget Rendering.
IEEE Trans. Vis. Comput. Graph., 2022

CoLi-BA: Compact Linearization based Solver for Bundle Adjustment.
IEEE Trans. Vis. Comput. Graph., 2022

Robust Tightly-Coupled Visual-Inertial Odometry with Pre-built Maps in High Latency Situations.
IEEE Trans. Vis. Comput. Graph., 2022

A Compact Representation of Measured BRDFs Using Neural Processes.
ACM Trans. Graph., 2022

Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects.
ACM Trans. Graph., 2022

Scalable neural indoor scene rendering.
ACM Trans. Graph., 2022

TopoCut: fast and robust planar cutting of arbitrary domains.
ACM Trans. Graph., 2022

PVNet: Pixel-Wise Voting Network for 6DoF Object Pose Estimation.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

Shape Prior Guided Instance Disparity Estimation for 3D Object Detection.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

iMoCap: Motion Capture from Internet Videos.
Int. J. Comput. Vis., 2022

Improving Feature-based Visual Localization by Geometry-Aided Matching.
CoRR, 2022

DeFlowSLAM: Self-Supervised Scene Motion Decomposition for Dynamic Dense SLAM.
CoRR, 2022

CNN LEGO: Disassembling and Assembling Convolutional Neural Network.
CoRR, 2022

A Hybrid Mesh-neural Representation for 3D Transparent Object Reconstruction.
CoRR, 2022

Real-time Rendering and Editing of Scattering Effects for Translucent Objects.
CoRR, 2022

Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models.
CoRR, 2022

Animatable Neural Implicit Surfaces for Creating Avatars from Videos.
CoRR, 2022

Normal and Visibility Estimation of Human Face from a Single Image.
CoRR, 2022

Hybrid Tracker with Pixel and Instance for Video Panoptic Segmentation.
CoRR, 2022

Sparse Sampling and Completion for Light Transport in VPL-based Rendering.
CoRR, 2022

Economic Upper Bound Estimation in Hausdorff Distance Computation for Triangle Meshes.
Comput. Graph. Forum, 2022

3D mesh cutting for high quality atlas packing.
Comput. Aided Geom. Des., 2022

Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Efficient Neural Radiance Fields for Interactive Free-viewpoint Video.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Novel View Synthesis of Human Interactions from Sparse Multi-view Videos.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

OnePose++: Keypoint-Free One-Shot Object Pose Estimation without CAD Models.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Geometry-aware Two-scale PIFu Representation for Human Reconstruction.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Crossview Mapping with Graph-based Geolocalization on City-Scale Street Maps.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAM.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

TalkingFlow: Talking Facial Landmark Generation with Multi-Scale Normalizing Flow Network.
Proceedings of the IEEE International Conference on Acoustics, 2022

NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing.
Proceedings of the Computer Vision - ECCV 2022, 2022

DELTAR: Depth Estimation from a Light-Weight ToF Sensor and RGB Image.
Proceedings of the Computer Vision - ECCV 2022, 2022

NICE-SLAM: Neural Implicit Scalable Encoding for SLAM.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Neural 3D Scene Reconstruction with the Manhattan-world Assumption.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Multi-modal Sensing-Based Interactive Glove System for Teleoperation and VR/AR.
Proceedings of the Haptic Interaction - 5th International Conference, 2022

Active Boundary Loss for Semantic Segmentation.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Dynamic human body reconstruction and motion tracking with low-cost depth cameras.
Vis. Comput., 2021

Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics.
IEEE Trans. Vis. Comput. Graph., 2021

Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device.
IEEE Trans. Vis. Comput. Graph., 2021

Computational Design of Skinned Quad-Robots.
IEEE Trans. Vis. Comput. Graph., 2021

Scalable image-based indoor scene rendering with reflections.
ACM Trans. Graph., 2021

DP-MVS: Detail Preserving Multi-View Surface Reconstruction of Large-Scale Scenes.
Remote. Sens., 2021

Total Scale: Face-to-Body Detail Reconstruction from Sparse RGBD Sensors.
CoRR, 2021

Efficient Neural Radiance Fields with Learned Depth-Guided Sampling.
CoRR, 2021

CPT: A Pre-Trained Unbalanced Transformer for Both Chinese Language Understanding and Generation.
CoRR, 2021

MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.
CoRR, 2021

Attention-guided Temporal Coherent Video Object Matting.
CoRR, 2021

Animatable Neural Radiance Fields for Human Body Modeling.
CoRR, 2021

Active Boundary Loss for Semantic Segmentation.
CoRR, 2021

A Causal Convolutional Neural Network for Motion Modeling and Synthesis.
CoRR, 2021

Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network.
Comput. Graph. Forum, 2021

Multi-resolution terrain rendering using summed-area tables .
Comput. Graph., 2021

The present and future of mixed reality in China.
Commun. ACM, 2021

SuperPlane: 3D Plane Detection and Description from a Single Image.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Attention-guided Temporally Coherent Video Object Matting.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

BDLoc: Global Localization from 2.5D Building Map.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Coxgraph: Multi-Robot Collaborative, Globally Consistent, Online Dense Reconstruction System.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

DeepPanoContext: Panoramic 3D Scene Understanding with Holistic Scene Context Graph and Relation-based Optimization.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

You Don't Only Look Once: Constructing Spatial-Temporal Memory for Integrated 3D Object Detection and Tracking.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Graph-based Asynchronous Event Processing for Rapid Object Recognition.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Location-aware Single Image Reflection Removal.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

NeuralRecon: Real-Time Coherent 3D Reconstruction From Monocular Video.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

LoFTR: Detector-Free Local Feature Matching With Transformers.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

VS-Net: Voting With Segmentation for Visual Localization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Recurrent Multi-View Alignment Network for Unsupervised Surface Registration.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Reconstructing 3D Human Pose by Watching Humans in the Mirror.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies.
Proceedings of the International Conference on 3D Vision, 2021

2020
Tile Pair-Based Adaptive Multi-Rate Stereo Shading.
IEEE Trans. Vis. Comput. Graph., 2020

Mobile3DRecon: Real-time Monocular 3D Reconstruction on a Mobile Phone.
IEEE Trans. Vis. Comput. Graph., 2020

NIID-Net: Adapting Surface Normal Knowledge for Intrinsic Image Decomposition in Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2020

Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning.
ACM Trans. Graph., 2020

Audio-driven Talking Face Video Generation with Natural Head Pose.
CoRR, 2020

Deep Snake for Real-Time Instance Segmentation.
CoRR, 2020

Cosserat Rod with rh-Adaptive Discretization.
Comput. Graph. Forum, 2020

Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain.
Comput. Graph. Forum, 2020

Spherical Gaussian-based Lightcuts for Glossy Interreflections.
Comput. Graph. Forum, 2020

Learning Bipartite Graph Matching for Robust Visual Localization.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

LSFB: A Low-cost and Scalable Framework for Building Large-Scale Localization Benchmark.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Efficient Covisibility-based Image Matching for Large-Scale SfM.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

SMAP: Single-Shot Multi-person Absolute 3D Pose Estimation.
Proceedings of the Computer Vision - ECCV 2020, 2020

BCNet: Learning Body and Cloth Shape from a Single Image.
Proceedings of the Computer Vision - ECCV 2020, 2020

Motion Capture from Internet Videos.
Proceedings of the Computer Vision - ECCV 2020, 2020

Disp R-CNN: Stereo 3D Object Detection via Shape Prior Guided Instance Disparity Estimation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Deep Snake for Real-Time Instance Segmentation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

SelfVoxeLO: Self-supervised LiDAR Odometry with Voxel-based Deep Neural Networks.
Proceedings of the 4th Conference on Robot Learning, 2020

Saliency Guided Subdivision for Single-View Mesh Reconstruction.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality.
Virtual Real. Intell. Hardw., 2019

Material-adapted refinable basis functions for elasticity simulation.
ACM Trans. Graph., 2019

A survey on fast simulation of elastic objects.
Frontiers Comput. Sci., 2019

Human Sensitivity to Slopes of Slanted Paths.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real-Time Rendering of Stereo-Consistent Contours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors.
Proceedings of the Pattern Recognition and Computer Vision - Second Chinese Conference, 2019

GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Rapid and Robust Monocular Visual-Inertial Initialization with Gravity Estimation via Vertical Edges.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Depth Completion From Sparse LiDAR Data With Depth-Normal Constraints.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Prior Guided Dropout for Robust Visual Localization in Dynamic Environments.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

A Late Fusion CNN for Digital Matting.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

PVNet: Pixel-Wise Voting Network for 6DoF Pose Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Quadrangulation through morse-parameterization hybridization.
ACM Trans. Graph., 2018

Numerical coarsening using discontinuous shape functions.
ACM Trans. Graph., 2018

UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics.
Proc. VLDB Endow., 2018

On-the-Fly Power-Aware Rendering.
Comput. Graph. Forum, 2018

Runtime Shader Simplification via Instant Search in Reduced Optimization Space.
Comput. Graph. Forum, 2018

Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras.
Comput. Graph. Forum, 2018

ICE-BA: Incremental, Consistent and Efficient Bundle Adjustment for Visual-Inertial SLAM.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Cloth compression using local cylindrical coordinates.
Vis. Comput., 2017

Adaptively Exploring Population Mobility Patterns in Flow Visualization.
IEEE Trans. Intell. Transp. Syst., 2017

Semantic annotation for complex video street views based on 2D-3D multi-feature fusion and aggregated boosting decision forests.
Pattern Recognit., 2017

Pedestrian recognition in multi-camera networks using multilevel important salient feature and multicategory incremental learning.
Pattern Recognit., 2017

ExploreTree: Interactive tree modeling in semantic trait space with online intent learning.
Graph. Model., 2017

Robust Keyframe-based Dense SLAM with an RGB-D Camera.
CoRR, 2017

Real-Time Linear BRDF MIP-Mapping.
Comput. Graph. Forum, 2017

Robust stereo matching with surface normal prediction.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Adaptive matrix column sampling and completion for rendering participating media.
ACM Trans. Graph., 2016

All-hex meshing using closed-form induced polycube.
ACM Trans. Graph., 2016

Real-time rendering on a power budget.
ACM Trans. Graph., 2016

Efficient Non-Consecutive Feature Tracking for Robust Structure-From-Motion.
IEEE Trans. Image Process., 2016

Multi-Viewpoint Panorama Construction With Wide-Baseline Images.
IEEE Trans. Image Process., 2016

Modelling Developable Ribbons Using Ruling Bending Coordinates.
CoRR, 2016

Symmetry and Orbit Detection via Lie-Algebra Voting.
Comput. Graph. Forum, 2016

Harmonic Functions for Rotational Symmetry Vector Fields.
Comput. Graph. Forum, 2016

Simplified and tessellated mesh for realtime high quality rendering.
Comput. Graph., 2016

Robust Keyframe-Based Monocular SLAM for Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Subspace dynamic simulation using rotation-strain coordinates.
ACM Trans. Graph., 2015

Frame field generation through metric customization.
ACM Trans. Graph., 2015

A matrix sampling-and-recovery approach for many-lights rendering.
ACM Trans. Graph., 2015

Spatio-Temporal Video Segmentation of Static Scenes and Its Applications.
IEEE Trans. Multim., 2015

Erratum to: A Robust Tracking System for Low Frame Rate Video.
Int. J. Comput. Vis., 2015

A Robust Tracking System for Low Frame Rate Video.
Int. J. Comput. Vis., 2015

ENFT: Efficient Non-Consecutive Feature Tracking for Robust Structure-from-Motion.
CoRR, 2015

Realtime Rendering Glossy to Glossy Reflections in Screen Space.
Comput. Graph. Forum, 2015

Geometrically Exact Simulation of Inextensible Ribbon.
Comput. Graph. Forum, 2015

Deformable Objects Collision Handling with Fast Convergence.
Comput. Graph. Forum, 2015

2014
Frame Field Singularity Correctionfor Automatic Hexahedralization.
IEEE Trans. Vis. Comput. Graph., 2014

Spectral Quadrangulation with Feature Curve Alignment and Element Size Control.
ACM Trans. Graph., 2014

Space-time editing of elastic motion through material optimization and reduction.
ACM Trans. Graph., 2014

ℓ<sub>1</sub>-Based Construction of Polycube Maps from Complex Shapes.
ACM Trans. Graph., 2014

Automatic shader simplification using surface signal approximation.
ACM Trans. Graph., 2014

Robust 3D Reconstruction With an RGB-D Camera.
IEEE Trans. Image Process., 2014

A Regularized Approach for Geodesic-Based Semisupervised Multimanifold Learning.
IEEE Trans. Image Process., 2014

Video object matching across multiple non-overlapping camera views based on multi-feature fusion and incremental learning.
Pattern Recognit., 2014

Procedural generation and real-time rendering of a marine ecosystem.
J. Zhejiang Univ. Sci. C, 2014

Efficient keyframe-based real-time camera tracking.
Comput. Vis. Image Underst., 2014

Preface.
Graph. Model., 2014

Variational Tree Synthesis.
Comput. Graph. Forum, 2014

Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance.
Comput. Graph., 2014

A visual reasoning approach for data-driven transport assessment on urban roads.
Proceedings of the 9th IEEE Conference on Visual Analytics Science and Technology, 2014

High-Quality Depth Recovery via Interactive Multi-view Stereo.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Feature correspondences using Morse Smale complex.
Vis. Comput., 2013

A Divide-and-Conquer Approach to Quad Remeshing.
IEEE Trans. Vis. Comput. Graph., 2013

Analytic Double Product Integrals for All-Frequency Relighting.
IEEE Trans. Vis. Comput. Graph., 2013

Image-Space Texture-Based Output-Coherent Surface Flow Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

GPU-based out-of-core many-lights rendering.
ACM Trans. Graph., 2013

Interactive localized liquid motion editing.
ACM Trans. Graph., 2013

Robust Head Tracking Based on Multiple Cues Fusion in the Kernel-Bayesian Framework.
IEEE Trans. Circuits Syst. Video Technol., 2013

Dimension estimation of image manifolds by minimal cover approximation.
Neurocomputing, 2013

Robust monocular SLAM in dynamic environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Compressing repeated content within large-scale remote sensing images.
Vis. Comput., 2012

Structure-Aware Lighting Design for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

Video-driven state-aware facial animation.
Comput. Animat. Virtual Worlds, 2012

Wake Synthesis For Shallow Water Equation.
Comput. Graph. Forum, 2012

Semi-supervised Mesh Segmentation and Labeling.
Comput. Graph. Forum, 2012

Geodesic Based Semi-supervised Multi-manifold Feature Extraction.
Proceedings of the 12th IEEE International Conference on Data Mining, 2012

3D Reconstruction of Dynamic Scenes with Multiple Handheld Cameras.
Proceedings of the Computer Vision - ECCV 2012, 2012

Consistent depth maps recovery from a trinocular video sequence.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Output-coherent image-space LIC for surface flow visualization.
Proceedings of the 2012 IEEE Pacific Visualization Symposium, 2012

2011
Motion Imitation with a Handheld Camera.
IEEE Trans. Vis. Comput. Graph., 2011

Interactive Shape Interpolation through Controllable Dynamic Deformation.
IEEE Trans. Vis. Comput. Graph., 2011

An Efficient Direct Volume Rendering Approach for Dichromats.
IEEE Trans. Vis. Comput. Graph., 2011

Boundary aligned smooth 3D cross-frame field.
ACM Trans. Graph., 2011

Laplacian Regularized Gaussian Mixture Model for Data Clustering.
IEEE Trans. Knowl. Data Eng., 2011

Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

A Variance Minimization Criterion to Feature Selection Using Laplacian Regularization.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Controllable highly regular triangulation.
Sci. China Inf. Sci., 2011

Interactive weathering of depth-inferred videos.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Keynote Abstracts.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

Simultaneous multi-body stereo and segmentation.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Non-negative local coordinate factorization for image representation.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Sparse concept coding for visual analysis.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Adaptive voxels: interactive rendering of massive 3D models.
Vis. Comput., 2010

A wave-based anisotropic quadrangulation method.
ACM Trans. Graph., 2010

Harmonic coordinates for real-time image cloning.
J. Zhejiang Univ. Sci. C, 2010

Repairing topological inconsistency of mesh sequences.
Comput. Animat. Virtual Worlds, 2010

GPU-based dynamic quad stream for forest rendering.
Sci. China Inf. Sci., 2010

Foreword.
Comput. Graph., 2010

Cage-based deformation transfer.
Comput. Graph., 2010

Efficient Non-consecutive Feature Tracking for Structure-from-Motion.
Proceedings of the Computer Vision - ECCV 2010, 2010

2009
Video stabilization based on a 3D perspective camera model.
Vis. Comput., 2009

Feature enhancement by volumetric unsharp masking.
Vis. Comput., 2009

Refilming with Depth-Inferred Videos.
IEEE Trans. Vis. Comput. Graph., 2009

An efficient GPU-based approach for interactive global illumination.
ACM Trans. Graph., 2009

Out-of-core multigrid solver for streaming meshes.
ACM Trans. Graph., 2009

Consistent Depth Maps Recovery from a Video Sequence.
IEEE Trans. Pattern Anal. Mach. Intell., 2009

Real-time dynamics for geometric textures in shell.
Comput. Animat. Virtual Worlds, 2009

Rigidity Constraints for Large Mesh Deformation.
J. Comput. Sci. Technol., 2009

Fast, Sub-pixel Antialiased Shadow Maps.
Comput. Graph. Forum, 2009

Live Video Montage with a Rotating Camera.
Comput. Graph. Forum, 2009

Efficient mesh deformation using tetrahedron control mesh.
Comput. Aided Geom. Des., 2009

Semi-supervised topic modeling for image annotation.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Graph Embedding with Constraints.
Proceedings of the IJCAI 2009, 2009

Locality Preserving Nonnegative Matrix Factorization.
Proceedings of the IJCAI 2009, 2009

Locally Developable Constraint for Document Surface Reconstruction.
Proceedings of the 10th International Conference on Document Analysis and Recognition, 2009

Keyframe-based real-time camera tracking.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

A unified active and semi-supervised learning framework for image compression.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Structure-aware viewpoint selection for volume visualization.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2009, 2009

2008
Mesh Deformation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Material-aware differential mesh deformation using sketching interface.
Vis. Comput., 2008

Real-time editing and relighting of homogeneous translucent materials.
Vis. Comput., 2008

Caustic spot light for rendering caustics.
Vis. Comput., 2008

Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph., 2008

Inverse texture synthesis.
ACM Trans. Graph., 2008

Example-based dynamic skinning in real time.
ACM Trans. Graph., 2008

Spectral quadrangulation with orientation and alignment control.
ACM Trans. Graph., 2008

Procedural modeling of urban zone by optimization.
Comput. Animat. Virtual Worlds, 2008

Sketching MLS Image Deformations On the GPU.
Comput. Graph. Forum, 2008

A streaming-based approach for remote interaction of the multi-channel display system for group users.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Space-Time Curve Analogies for Motion Editing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Cutting and Fracturing Models without Remeshing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Recovering consistent video depth maps via bundle optimization.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Stereoscopic Video Synthesis from a Monocular Video.
IEEE Trans. Vis. Comput. Graph., 2007

Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph., 2007

Gradient-based shell generation and deformation.
Comput. Animat. Virtual Worlds, 2007

Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
Int. J. Virtual Real., 2007

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

Generating strictly non-self-overlapping structured quadrilateral grids.
Comput. Aided Des., 2007

Adaptive patch-based mesh fitting for reverse engineering.
Comput. Aided Des., 2007

Splines in the parameter domain of surfaces and their application in filament winding.
Comput. Aided Des., 2007

Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.
Proceedings of the Entertainment Computing, 2007

Semiautomatic Rule Assist Architecture Modeling.
Proceedings of the Entertainment Computing, 2007

Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle.
Proceedings of the 2007 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2007

Locality Sensitive Discriminant Analysis.
Proceedings of the IJCAI 2007, 2007

Moving Object Extraction with a Hand-held Camera.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Interactive Browsing of Large Images on Multi-projector Display Wall System.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Robust Metric Reconstruction from Challenging Video Sequences.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

2006
Multi-level differential surface representation based on local transformations.
Vis. Comput., 2006

Variational sphere set approximation for solid objects.
Vis. Comput., 2006

Synthesizing trees by plantons.
Vis. Comput., 2006

Geometrically based potential energy for simulating deformable objects.
Vis. Comput., 2006

Fast example-based surface texture synthesis via discrete optimization.
Vis. Comput., 2006

Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

As-consistent-As-possible compositing of virtual objects and video sequences.
Comput. Animat. Virtual Worlds, 2006

Fast display of large-scale forest with fidelity.
Comput. Animat. Virtual Worlds, 2006

Interactive mesh deformation with pseudo material effects.
Comput. Animat. Virtual Worlds, 2006

Bernoulli Embedding Model and Its Application in Texture Mapping.
J. Comput. Sci. Technol., 2006

Digital Differential Geometry Processing.
J. Comput. Sci. Technol., 2006

Poisson shape interpolation.
Graph. Model., 2006

An efficient large deformation method using domain decomposition.
Comput. Graph., 2006

PanoWalk: A Remote Image-Based Rendering System for Mobile Devices.
Proceedings of the Advances in Multimedia Information Processing, 2006

Shadow Removal in Sole Outdoor Image.
Proceedings of the Advances in Multimedia Information Processing, 2006

Salience-Preserving Image Composition with Luminance Consistency.
Proceedings of the Advances in Machine Vision, 2006

Non-uniform Differential Mesh Deformation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Intersection fields for interactive global illumination.
Vis. Comput., 2005

Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph., 2005

Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph., 2005

A New Interpolatory Subdivision for Quadrilateral Meshes.
Comput. Graph. Forum, 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Clustering method for fast deformation with constraints.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Oriented Poisson matting.
Proceedings of the 2005 International Conference on Image Processing, 2005

Shadow Removal in Gradient Domain.
Proceedings of the Image Analysis and Recognition, Second International Conference, 2005

Interactive 3D Editing on Tiled Display Wall.
Proceedings of the Computational Science and Its Applications, 2005

Building Chinese Ancient Architectures in Seconds.
Proceedings of the Computational Science, 2005

Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis.
Proceedings of the Computer Vision for Biomedical Image Applications, 2005

Importance-driven texture encoding based on samples.
Proceedings of the Computer Graphics International 2005, 2005

Regular Bezier curve: some geometric conditions and a necessary and sufficient condition.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
v2 Subdivision for quadrilateral meshes.
Vis. Comput., 2004

Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph., 2004

Geometric Signal Compression.
J. Comput. Sci. Technol., 2004

A unified approach for fairing arbitrary polygonal meshes.
Graph. Model., 2004

3D surface filtering using spherical harmonics.
Comput. Aided Des., 2004

Huge texture mapping for real-time visualization of large-scale terrain.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interactive collision detection for complex and deformable models using programmable graphics hardware.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Real-time Voxelization for Complex Polygonal Models.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Generalized NURBS Curves and Surfaces.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

Interpolatory v2-Subdivision Surfaces.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

Image-Based Walkthrough over Internet on Mobile Devices.
Proceedings of the Grid and Cooperative Computing, 2004

2003
A Super-Resolution Method with EWA - Elliptical Weighted Average.
J. Comput. Sci. Technol., 2003

Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization.
J. Comput. Sci. Technol., 2003

RBF-based constrained texture mapping.
Comput. Graph., 2003

Practical Super-Resolution from Dynamic Video Sequences.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
Automatic Image-Based Pencil Sketch Rendering.
J. Comput. Sci. Technol., 2002

A Novel Volume Constrained Smoothing Method for Meshes.
Graph. Model., 2002

BRDC: binary representation of displacement code for line.
Comput. Graph., 2002

Rendering of virtual environments based on polygonal & point-based models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

The global occlusion map: a new occlusion culling approach.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere.
J. Comput. Sci. Technol., 2001

Constrained Fairing for Meshes.
Comput. Graph. Forum, 2001

Continuous field based free-form surface modeling and morphing.
Comput. Graph., 2001

Cubic algebraic curves based on geometric constraints.
Comput. Aided Geom. Des., 2001

2000
Direct 3D Painting with a Metaball-Based Paintbrush.
J. Comput. Sci. Technol., 2000

Interactive texture mapping for polygonal models.
Comput. Geom., 2000

Non-Distorted Texture Mapping Using Variational Interpolation.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Non-linear view interpolation.
Comput. Animat. Virtual Worlds, 1999

Interactive task planning in virtual assembly.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1998
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
Comput. Graph. Forum, 1998

Interactive 3D Morphing.
Comput. Graph. Forum, 1998

Nonlinear View Interpolation.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1997
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Comput. Graph., 1997

1996
An accelerated rendering algorithm for stereoscopic display.
Comput. Graph., 1996

1995
Shading with Curve Light Sources.
Comput. Graph. Forum, 1995

1994
An efficient form-factor evaluation algorithm for environments with curved surfaces.
Comput. Graph., 1994

1993
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
Comput. Graph. Forum, 1993

Shading models for linear and area light sources.
Comput. Graph., 1993

1992
A new progressive radiosity algorithm through the use of accurate form-factors.
Comput. Graph., 1992


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