Huidong Bai
Orcid: 0000-0001-8252-1122
According to our database1,
Huidong Bai
authored at least 63 papers
between 2012 and 2024.
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Bibliography
2024
Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents' Awareness of User Physiological States.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
A hybrid 2D-3D tangible interface combining a smartphone and controller for virtual reality.
Virtual Real., June, 2023
Corrigendum: The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Robotics Comput. Integr. Manuf., 2023
HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality.
Int. J. Hum. Comput. Interact., 2023
Estimating mechanical properties of soft objects using surface measurements from AR headsets.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., 2022
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback.
Frontiers Virtual Real., 2021
Comput. Graph., 2021
Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality.
IEEE Access, 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
The effects of spatial auditory and visual cues on mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020
Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012