Hui Liang

Affiliations:
  • Zhengzhou University of Light Industry, Department of Software Engineering, China


According to our database1, Hui Liang authored at least 38 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Conducting stock market index prediction via the localized spatial-temporal convolutional network.
Comput. Electr. Eng., May, 2023

Multi-user upper limb rehabilitation training system integrating social interaction.
Comput. Graph., April, 2023

Metaverse Virtual Social Center for the Elderly Communication During the Social Distancing.
Virtual Real. Intell. Hardw., February, 2023

Virtual scene generation promotes shadow puppet art conservation.
Comput. Animat. Virtual Worlds, 2023

Point cloud synthesis with stochastic differential equations.
Comput. Animat. Virtual Worlds, 2023

Virtual emotional gestures to assist in the examination of the mental health of the deaf-mutes.
Comput. Animat. Virtual Worlds, 2023

2022
DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model.
Comput. Graph. Forum, October, 2022

A comprehensive social matrix factorization for recommendations with prediction and feedback mechanisms by fusing trust relationships and social tags.
Soft Comput., 2022

Context-aware dynamic neural computational models for accurate Poly(A) signal prediction.
Neural Networks, 2022

Intelligent recognition of portrait sketch components for child autism assessment.
Comput. Animat. Virtual Worlds, 2022

A semantic-driven generation of 3D Chinese opera performance scenes.
Comput. Animat. Virtual Worlds, 2022

A fuzzy semantic representation and reasoning model for multiple associative predicates in knowledge graph.
Inf. Sci., 2022

MG-Conv: A spatiotemporal multi-graph convolutional neural network for stock market index trend prediction.
Comput. Electr. Eng., 2022

2021
Virtual Scenes Construction Promotes Traditional Chinese Art Preservation.
Proceedings of the Advances in Computer Graphics, 2021

MedSeq2Seq: A Medical Knowledge Enriched Sequence to Sequence Learning Model for COVID-19 Diagnosis.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2021

2020
Semantic Framework Promotes Interactive Puppetry Animation Production to Assist Storytelling Training.
J. Inf. Sci. Eng., 2020

Cognition-Driven Traffic Simulation for Unstructured Road Networks.
J. Comput. Sci. Technol., 2020

VR-based Training Model for Enhancing Fire Evacuee Safety.
Int. J. Perform. Eng., 2020

W-Trans: A Weighted Transition Matrix Learning Algorithm for the Sensor-Based Human Activity Recognition.
IEEE Access, 2020

To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Prototype of porcelain safety display based on Augmented Reality Technology.
Proceedings of the ICNCC 2020: The 9th International Conference on Networks, 2020

2019
A 3D Model Authentication Scheme Based on Secret Sharing in Cloud Environment.
Proceedings of the 8th International Conference on Networks, Communication and Computing, 2019

Training Model of Safe Escape From Fire Based On Virtual Reality.
Proceedings of the 8th International Conference on Networks, Communication and Computing, 2019

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Real., 2018

WOODY: A Post-Process Method for Smartphone-Based Activity Recognition.
IEEE Access, 2018

Development of a VR prototype for enhancing earthquake evacuee safety.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2017
Hand gesture-based interactive puppetry system to assist storytelling for children.
Vis. Comput., 2017

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Comput. Animat. Virtual Worlds, 2017

Prototype of Intelligent Data Management System for Computer Animation (iMCA).
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Computer animation data management: Review of evolution phases and emerging issues.
Int. J. Inf. Manag., 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Semantic framework for interactive animation generation.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

2011
Application of Heuristic Teaching Thought to Educational Game Development.
Proceedings of the Frontiers in Computer Education [International Conference on Frontiers in Computer Education, 2011

Quality Assessment in Virtual Surgical Training.
Proceedings of the Applied Informatics and Communication - International Conference, 2011

2010
Mixed Numerical Integral Algorithm for Deformation Simulation of Soft Tissues.
Proceedings of the Artificial Intelligence and Computational Intelligence, 2010


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