Hui-Chun Chu
Orcid: 0000-0002-3131-4673
According to our database1,
Hui-Chun Chu
authored at least 70 papers
between 2005 and 2024.
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Bibliography
2024
Proceedings of the Learning and Collaboration Technologies, 2024
2023
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels.
Comput. Educ., October, 2023
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023
A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation, 2023
Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach.
Comput. Educ., 2023
2019
Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses.
Univers. Access Inf. Soc., 2019
The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems.
Interact. Learn. Environ., 2019
An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students' learning achievements.
Interact. Learn. Environ., 2019
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors.
J. Educ. Technol. Soc., 2019
Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017.
Comput. Educ., 2019
Effects of Integrating a Personalization Mechanism into the Flipped Learning Approach on Students' Learning Achievement and Behaviors.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
Effects of a Progressive Prompting-based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns.
J. Educ. Technol. Soc., 2018
Comput. Educ., 2018
A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Effects of a Two-Stage Concept Mapping-Based Collaborative Gaming Approach on the English Learning Achievement and Behavioral Patterns of Students with Different Learning Anxiety Levels.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
Effects of Web Issue-Quest Approaches with Different Prompting Strategies on Students' Learning Performance in a Natural Science Course.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
Impacts of a Mobile Childbirth Educational Game on Learning Achievement, Self-Efficacy and Postnatal Depression for Puerperal Women.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
Effects of the Interactive Concept Map Instant-Feedback Approach in a Visual Reality Learning Environment in Astronomy Courses.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Interact. Learn. Environ., 2017
Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics.
Interact. Learn. Environ., 2017
Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan.
Int. J. Mob. Learn. Organisation, 2017
A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances.
Int. J. Distance Educ. Technol., 2017
Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns.
Comput. Hum. Behav., 2017
Effects of Integrating a Situated Gaming Mechanism Into an Issue-Quest Flipped Learning Approach on Undergraduate Students' Learning Achievement and Motivation in Chinese Character Course.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Development of a Mobile Sleep-Management System for Improving Students' Lifestyles Based on a Self-Regulated Learning Strategy.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Effects of a Situated 3D Computational Problem-Solving and Programming Game-Based Learning Model on Students' Learning Perception and Cognitive Loads.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Learning Achievements and Attitudes in a Computer Science Course: Activating Students Flipped Learning via ICT Technologies.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016
Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning.
Int. J. Mob. Learn. Organisation, 2016
A Context-Aware Progressive Inquiry-Based Augmented Reality System to Improving Students' Investigation Learning Abilities for High School Geography Courses.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
An Interactive 5E Learning Cycle-Based Augmented Reality System to Improve Students' Learning Achievement in a Microcosmic Chemistry Molecule Course.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
2015
Transforming the educational settings: innovative designs and applications of learning technologies and learning environments.
Interact. Learn. Environ., 2015
A time sequence-oriented concept map approach to developing educational computer games for history courses.
Interact. Learn. Environ., 2015
Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement.
Int. J. Distance Educ. Technol., 2015
An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students.
Int. J. Distance Educ. Technol., 2015
A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses.
J. Educ. Technol. Soc., 2015
Developing a Game-Based Learning System with Two-Tier Diagnostic Tool for Math Courses.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Using the Augmented Reality Technique to Develop Visualization Mindtools for Chemical Inquiry-Based Activities.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
An Web Quest-Based Context-Aware u-Learning System to Improve Students' Problem Solving and Communication Abilities in Astronomy Inquiry Activities.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
2014
Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Int. J. Distance Educ. Technol., 2014
Potential Negative Effects of Mobile Learning on Students' Learning Achievement and Cognitive Load - A Format Assessment Perspective.
J. Educ. Technol. Soc., 2014
Using WebQuests Learning Strategy in Context-Aware Ubiquitous Learning Environment for English Course.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
2013
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.
J. Educ. Technol. Soc., 2013
The Development and Application of a Repertory Grid-Oriented Ubiquitous Augmented Reality Learning System.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
2012
Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.
J. Educ. Technol. Soc., 2012
Development of a Web 2.0-based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
The establishment of ubiquitous portfolio management system and learning behaviour analysis scheme.
Int. J. Mob. Learn. Organisation, 2011
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment.
Comput. Educ., 2011
A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning.
Br. J. Educ. Technol., 2011
2010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.
J. Educ. Technol. Soc., 2010
An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning.
Electron. Libr., 2010
A two-tier test approach to developing location-aware mobile learning systems for natural science courses.
Comput. Educ., 2010
A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning.
Comput. Educ., 2010
2009
An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment.
Interact. Learn. Environ., 2009
A Computer-Assisted Approach for Conducting Information Technology Applied Instructions.
Int. J. Distance Educ. Technol., 2009
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant.
J. Educ. Technol. Soc., 2009
A Computer-Assisted Collaborative Approach for Developing Enterprise e-Training Courses on the Internet.
J. Res. Pract. Inf. Technol., 2009
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
2008
A Delphi-based approach to developing expert systems with the cooperation of multiple experts.
Expert Syst. Appl., 2008
Electron. Libr., 2008
Development of an adaptive learning system with two sources of personalization information.
Comput. Educ., 2008
An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests.
Comput. Educ., 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities.
Proceedings of the IEEE International Conference on Sensor Networks, 2008
2007
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Int. J. Distance Educ. Technol., 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
Expert Syst. Appl., 2006
2005
Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005