Hui Chen

Orcid: 0000-0002-2312-4298

Affiliations:
  • Chinese Academy of Science, Beijing Key Lab of Human-Computer Interactions, Beijing, China


According to our database1, Hui Chen authored at least 34 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Perceiver-Prompt: Flexible Speaker Adaptation in Whisper for Chinese Disordered Speech Recognition.
CoRR, 2024

Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters.
CoRR, 2024

Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
A Simple Approach to Animating Virtual Characters by Facial Expressions Reenactment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Unsupervised Model-Based Speaker Adaptation of End-To-End Lattice-Free MMI Model for Speech Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2023

ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Combining Spatial and Non-Spatial Sonification for Sound Localization in Virtual Environment: a Subjective Study.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Detecting challenge from physiological signals: A primary study with a typical game scenario.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Deep Learning Methods for Lung Cancer Segmentation in Whole-Slide Histopathology Images - The ACDC@LungHP Challenge 2019.
IEEE J. Biomed. Health Informatics, 2021

Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
Comput. Animat. Virtual Worlds, 2021

Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

DailyConnect: A Mobile Aid that Assists the Understanding of Situation-based Emotions for Children with ASDs.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance.
Int. J. Hum. Comput. Interact., 2020

Deep Learning Methods for Lung Cancer Segmentation in Whole-slide Histopathology Images - the ACDC@LungHP Challenge 2019.
CoRR, 2020

A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Emotional facial expression transfer from a single image via generative adversarial nets.
Comput. Animat. Virtual Worlds, 2018

Evaluating a 3-D virtual talking head on pronunciation learning.
Int. J. Hum. Comput. Stud., 2018

Computer-aided diagnosis of lung carcinoma using deep learning - a pilot study.
CoRR, 2018

Geometry-Contrastive Generative Adversarial Network for Facial Expression Synthesis.
CoRR, 2018

2017
Investigations on Mandarin Aspiratory Animations Using an Airflow Model.
IEEE ACM Trans. Audio Speech Lang. Process., 2017

Non-Frontal Facial Expression Recognition Using a Depth-Patch Based Deep Neural Network.
J. Comput. Sci. Technol., 2017

2016
Evaluation of a multimodal 3-D pronunciation tutor for learning Mandarin as a second language: An eye-tracking study.
Proceedings of the 10th International Symposium on Chinese Spoken Language Processing, 2016

Intelligible enhancement of 3D articulation animation by incorporating airflow information.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

2015
Emotional Tone-Based Audio Continuous Emotion Recognition.
Proceedings of the MultiMedia Modeling - 21st International Conference, 2015

3D model-based continuous emotion recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
Left and right hand distinction for multi-touch tabletop interactions.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

A multi-channel/multi-speaker articulatory database in Mandarin for speech visualization.
Proceedings of the 9th International Symposium on Chinese Spoken Language Processing, 2014

2012
Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring.
IEEE Trans. Haptics, 2012

Real-Time Mandibular Angle Reduction Surgical Simulation With Haptic Rendering.
IEEE Trans. Inf. Technol. Biomed., 2012

Phoneme-level articulatory animation in pronunciation training.
Speech Commun., 2012

A virtual surgical simulator for mandibular angle reduction based on patient specific data.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2010
Combined X-ray and facial videos for phoneme-level articulator dynamics.
Vis. Comput., 2010

2009
Evaluation of external and internal articulator dynamics for pronunciation learning.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009


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