Hugo Paredes
Orcid: 0000-0002-4274-4783
According to our database1,
Hugo Paredes
authored at least 139 papers
between 2001 and 2024.
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Bibliography
2024
Cognitive personalization for online microtask labor platforms: A systematic literature review.
User Model. User Adapt. Interact., July, 2024
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Usability Evaluation of an Application for Managing Older Adults Physical Activity Sessions in an Immersive Multiuser Virtual Environment.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Modelling Aspects of Cognitive Personalization in Microtask Design: Feasibility and Reproducibility Study with Neurodivergent People.
Proceedings of the 27th International Conference on Computer Supported Cooperative Work in Design, 2024
2023
IEEE Trans. Hum. Mach. Syst., December, 2023
Bird's eye view of augmented reality and applications for education and training: A survey of surveys and reviews.
Comput. Appl. Eng. Educ., November, 2023
Detection of Intermittent Claudication from Smartphone Inertial Data in Community Walks Using Machine Learning Classifiers.
Sensors, February, 2023
Exploring Stigmergic Collaboration and Task Modularity Through an Expert Crowdsourcing Annotation System: The Case of Storm Phenomena in the Euro-Atlantic Region.
IEEE Access, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Stigmergy in Crowdsourcing and Task Fingerprinting: Study on Behavioral Traces of Weather Experts in Interaction Logs.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023
Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurk.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023
2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022
Introducing People with Autism to Inclusive Digital Work using Microtask Fingerprinting.
ERCIM News, 2022
Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World.
Proceedings of the Information Systems and Technologies, 2022
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022
Proceedings of the Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies, 2022
Proceedings of the Seventh International Conference on Fog and Mobile Edge Computing, 2022
Uncovering the Potential of Cognitive Personalization for UI Adaptation in Crowd Work.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022
Crowd and Urban Storytelling: Evaluating a Collective Intelligence Model to Support Discussions about the City.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022
Proceedings of the CENTERIS 2022 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2022
2021
Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension.
J. Univers. Comput. Sci., 2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 2nd IEEE International Conference on Human-Machine Systems, 2021
Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review.
Proceedings of the Innovations in Bio-Inspired Computing and Applications, 2021
Supervised physical exercise therapy of peripheral artery disease patients: M-health challenges and opportunities.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Scientometric Research Assessment of IEEE CSCWD Conference Proceedings: An Exploratory Analysis from 2001 to 2019.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021
Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021
2020
Correction to: A review of assistive spatial orientation and navigation technologies for the visually impaired.
Univers. Access Inf. Soc., 2020
Univers. Access Inf. Soc., 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
A Proposal of a Classification Scheme to a Survey of Augmented Reality for Education and Training.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
Worker Support and Training Tools to Aid in Vehicle Quality Inspection for the Automotive Industry.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
Empirical Investigation of the Factors Influencing Researchers' Adoption of Crowdsourcing and Machine Learning.
Proceedings of the Intelligent Systems Design and Applications, 2020
Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020
A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled Scientometrics.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020
2019
Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework.
Proceedings of the Macrotask Crowdsourcing, 2019
A review of assistive spatial orientation and navigation technologies for the visually impaired.
Univers. Access Inf. Soc., 2019
Towards blind user's indoor navigation: a comparative study of beacons and decawave for indoor accurate location.
CoRR, 2019
Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical Perspective.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific Domains.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019
Data Quality Improvement in Crowdsourcing Systems by Enabling A Positive Personal User Experience.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019
2018
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018
Using intelligent personal assistants to assist the elderlies An evaluation of Amazon Alexa, Google Assistant, Microsoft Cortana, and Apple Siri.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018
Technologies Applied to Remote Supervision of Exercise in Peripheral Arterial Disease: A Literature Review.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018
SciCrowd: Towards a Hybrid, Crowd-Computing System for Supporting Research Groups in Academic Settings.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018
Crowdsourcing and Massively Collaborative Science: A Systematic Literature Review and Mapping Study.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018
Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018
2017
Univers. Access Inf. Soc., 2017
DSAI 2016: celebrating one decade enhancing accessibility and fighting info-exclusion.
ACM SIGACCESS Access. Comput., 2017
Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.
Pers. Ubiquitous Comput., 2017
Assistive Platforms for the Visual Impaired: Bridging the Gap with the General Public.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Assessment of Microsoft Kinect in the Monitoring and Rehabilitation of Stroke Patients.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017
Using Intelligent Personal Assistants to Strengthen the Elderlies' Social Bonds - A Preliminary Evaluation of Amazon Alexa, Google Assistant, Microsoft Cortana, and Apple Siri.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Design of Geographic Information Systems to Promote Accessibility and Universal Access.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
UPPERCARE: A community aware environment for post-surgical musculoskeletal recovery of elderly patients.
Proceedings of the 21st IEEE International Conference on Computer Supported Cooperative Work in Design, 2017
2016
A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training.
J. Univers. Comput. Sci., 2016
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016
Autonomous systems to support social activity of elderly people a prospective approach to a system design.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016
SAMi: An Accessible Web Application Solution for Video Search for People with Intellectual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016
2015
Univers. Access Inf. Soc., 2015
A Communication Channels Dynamic Switching Model for Always-Connected Availability of Service Oriented Mobile Applications.
Proceedings of the 9th International Conference on Next Generation Mobile Applications, 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015
Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015
Context-aware, Accessibility and Dynamic Adaptation of Mobile Interfaces in Business Environments.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
Proceedings of the 19th IEEE International Conference on Computer Supported Cooperative Work in Design, 2015
Exploring Smart Environments Through Human Computation for Enhancing Blind Navigation.
Proceedings of the Advances in Social Computing and Multiagent Systems, 2015
Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014
Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
Integrating Computer Vision Object Recognition with Location Based Services for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
2013
J. Univers. Comput. Sci., 2013
On the Development and Usability of a Diagram-based Collaborative Brainstorming Component.
J. Univers. Comput. Sci., 2013
Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013
Exploiting Classical Bibliometrics of CSCW: Classification, Evaluation, Limitations, and the Odds of Semantic Analytics.
Proceedings of the Human Factors in Computing and Informatics, 2013
Gathering the Users' Needs in the Development of Assistive Technology: A Blind Navigation System Use Case.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
2012
Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft Engines.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012
Social interaction regulation in virtual web environments using the Social Theatres model.
J. Netw. Comput. Appl., 2012
Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012
Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012
Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012
2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
2010
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
PaperFlow/R: A cooperative environment for the conception and production of scientific publications.
Proceedings of the 2010 14th International Conference on Computer Supported Cooperative Work in Design, 2010
2009
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009
2008
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008
Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008
Proceedings of the Cooperative Design, 2008
Proceedings of the Cooperative Design, 2008
2007
Proceedings of the 2007 Euro American conference on Telematics and Information Systems, 2007
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007
2001
A different approach to real web accessibility.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001