Hugo Paredes

Orcid: 0000-0002-4274-4783

According to our database1, Hugo Paredes authored at least 139 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Cognitive personalization for online microtask labor platforms: A systematic literature review.
User Model. User Adapt. Interact., July, 2024

Web of Things in the context of AAL and AHA: a mapping review.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Usability Evaluation of an Application for Managing Older Adults Physical Activity Sessions in an Immersive Multiuser Virtual Environment.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Modelling Aspects of Cognitive Personalization in Microtask Design: Feasibility and Reproducibility Study with Neurodivergent People.
Proceedings of the 27th International Conference on Computer Supported Cooperative Work in Design, 2024

2023
NLP-Crowdsourcing Hybrid Framework for Inter-Researcher Similarity Detection.
IEEE Trans. Hum. Mach. Syst., December, 2023

CuraZone: The tool to care for populated areas.
Softw. Impacts, November, 2023

Bird's eye view of augmented reality and applications for education and training: A survey of surveys and reviews.
Comput. Appl. Eng. Educ., November, 2023

A Model for Cognitive Personalization of Microtask Design.
Sensors, April, 2023

Detection of Intermittent Claudication from Smartphone Inertial Data in Community Walks Using Machine Learning Classifiers.
Sensors, February, 2023

Exploring Stigmergic Collaboration and Task Modularity Through an Expert Crowdsourcing Annotation System: The Case of Storm Phenomena in the Euro-Atlantic Region.
IEEE Access, 2023

The Role of Kiosks on Health Services: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Stigmergy in Crowdsourcing and Task Fingerprinting: Study on Behavioral Traces of Weather Experts in Interaction Logs.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurk.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022

Introducing People with Autism to Inclusive Digital Work using Microtask Fingerprinting.
ERCIM News, 2022

Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World.
Proceedings of the Information Systems and Technologies, 2022

An approach to teach accessibility with gamification.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

Cognitive Personalization in Microtask Design.
Proceedings of the Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies, 2022

Proposal of a Context-aware Task Scheduling Algorithm for the Fog Paradigm.
Proceedings of the Seventh International Conference on Fog and Mobile Edge Computing, 2022

Uncovering the Potential of Cognitive Personalization for UI Adaptation in Crowd Work.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022

Crowd and Urban Storytelling: Evaluating a Collective Intelligence Model to Support Discussions about the City.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022

Science education through project-based learning: a case study.
Proceedings of the CENTERIS 2022 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2022

2021
Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension.
J. Univers. Comput. Sci., 2021

Using Expert Crowdsourcing to Annotate Extreme Weather Events.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Immersive Authoring of Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Towards a Human-AI Hybrid Framework for Inter-Researcher Similarity Detection.
Proceedings of the 2nd IEEE International Conference on Human-Machine Systems, 2021

Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review.
Proceedings of the Innovations in Bio-Inspired Computing and Applications, 2021

Supervised physical exercise therapy of peripheral artery disease patients: M-health challenges and opportunities.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Scientometric Research Assessment of IEEE CSCWD Conference Proceedings: An Exploratory Analysis from 2001 to 2019.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

AuthCrowd: Author Name Disambiguation and Entity Matching using Crowdsourcing.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

Crowdsourcing Urban Narratives for a Post-Pandemic World.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021

2020
Correction to: A review of assistive spatial orientation and navigation technologies for the visually impaired.
Univers. Access Inf. Soc., 2020

Special issue on accessibility and software design for all.
Univers. Access Inf. Soc., 2020

Context-Aware Mobile Applications in Fog Infrastructure: A Literature Review.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

A Proposal of a Classification Scheme to a Survey of Augmented Reality for Education and Training.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Worker Support and Training Tools to Aid in Vehicle Quality Inspection for the Automotive Industry.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Empirical Investigation of the Factors Influencing Researchers' Adoption of Crowdsourcing and Machine Learning.
Proceedings of the Intelligent Systems Design and Applications, 2020

Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Assessment of wizards for eliciting users' accessibility preferences.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

Usage of Mobile Technologies for Diseases Inference: A Literature Review.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled Scientometrics.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020

2019
Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework.
Proceedings of the Macrotask Crowdsourcing, 2019

A review of assistive spatial orientation and navigation technologies for the visually impaired.
Univers. Access Inf. Soc., 2019

Towards blind user's indoor navigation: a comparative study of beacons and decawave for indoor accurate location.
CoRR, 2019

Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical Perspective.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific Domains.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

"Express Your Feelings": An Interactive Application for Autistic Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Creating Weather Narratives.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019

Data Quality Improvement in Crowdsourcing Systems by Enabling A Positive Personal User Experience.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019

2018
Scientometric analysis of scientific publications in CSCW.
Scientometrics, 2018

The usage of telepresence robots to support the elderly.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018

Using intelligent personal assistants to assist the elderlies An evaluation of Amazon Alexa, Google Assistant, Microsoft Cortana, and Apple Siri.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018

Technologies Applied to Remote Supervision of Exercise in Peripheral Arterial Disease: A Literature Review.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Sculpture maps and assistive navigation as a way to promote universal access.
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018

All (of us) can Help: Inclusive crowdfunding research trends and future challenges.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

SciCrowd: Towards a Hybrid, Crowd-Computing System for Supporting Research Groups in Academic Settings.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

Crowdsourcing and Massively Collaborative Science: A Systematic Literature Review and Mapping Study.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

eHealth Context Inference - A Review of Open Source Frameworks Initiatives.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

2017
Technologies for enhancing accessibility and fighting info-exclusion.
Univers. Access Inf. Soc., 2017

DSAI 2016: celebrating one decade enhancing accessibility and fighting info-exclusion.
ACM SIGACCESS Access. Comput., 2017

Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.
Pers. Ubiquitous Comput., 2017

Assistive Platforms for the Visual Impaired: Bridging the Gap with the General Public.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Assessment of Microsoft Kinect in the Monitoring and Rehabilitation of Stroke Patients.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

MyAutoIconPlat: An Automatic Platform for Icons Creation.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Using Intelligent Personal Assistants to Strengthen the Elderlies' Social Bonds - A Preliminary Evaluation of Amazon Alexa, Google Assistant, Microsoft Cortana, and Apple Siri.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

Designing Autonomous Systems Interactions with Elderly People.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

Design of Geographic Information Systems to Promote Accessibility and Universal Access.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

UPPERCARE: A community aware environment for post-surgical musculoskeletal recovery of elderly patients.
Proceedings of the 21st IEEE International Conference on Computer Supported Cooperative Work in Design, 2017

2016
A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training.
J. Univers. Comput. Sci., 2016

Collaboration in 3D Virtual Worlds: a protocol for case study research.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016

Autonomous systems to support social activity of elderly people a prospective approach to a system design.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

SAMi: An Accessible Web Application Solution for Video Search for People with Intellectual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016

Introduction to the Wearables and Quantified Self Minitrack.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Developing a System for Post-Stroke Rehabilitation: An Exergames Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Assisted Guidance for the Blind Using the Kinect Device.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Virtual tagging detection for context awareness using computer vision.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
Software for enhancing accessibility and fighting info-exclusion.
Univers. Access Inf. Soc., 2015

A Communication Channels Dynamic Switching Model for Always-Connected Availability of Service Oriented Mobile Applications.
Proceedings of the 9th International Conference on Next Generation Mobile Applications, 2015

Collaboration in 3D Virtual Worlds: designing a protocol for case study research.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

CanIHelp: A Platform for Inclusive Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Feature Detection Applied to Context-Aware Blind Guidance Support.
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015

Context-aware, Accessibility and Dynamic Adaptation of Mobile Interfaces in Business Environments.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Fitting three dimensional virtual worlds into CSCW.
Proceedings of the 19th IEEE International Conference on Computer Supported Cooperative Work in Design, 2015

Exploring Smart Environments Through Human Computation for Enhancing Blind Navigation.
Proceedings of the Advances in Social Computing and Multiagent Systems, 2015

Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
SOSPhone: a mobile application for emergency calls.
Univers. Access Inf. Soc., 2014

Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014

Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

BIZZY - A Social Game for Entrepreneurship Education.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

Integrating Computer Vision Object Recognition with Location Based Services for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Technologies for Enhancing Accessibility and Fighting Info-exclusion.
J. Univers. Comput. Sci., 2013

On the Development and Usability of a Diagram-based Collaborative Brainstorming Component.
J. Univers. Comput. Sci., 2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

Exploiting Classical Bibliometrics of CSCW: Classification, Evaluation, Limitations, and the Odds of Semantic Analytics.
Proceedings of the Human Factors in Computing and Informatics, 2013

Gathering the Users' Needs in the Development of Assistive Technology: A Blind Navigation System Use Case.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

RFID Mesh Network as an Infrastructure for Location Based Services for the Blind.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Network for All: A Proposal for an Accessible Social Media Aggregator Solution.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Universal Access to eCall System.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
Providing accessibility to blind people using GIS.
Univers. Access Inf. Soc., 2012

Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft Engines.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Blind Navigation Support System based on Microsoft Kinect.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012

Social interaction regulation in virtual web environments using the Social Theatres model.
J. Netw. Comput. Appl., 2012

Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
An approach about health games to social network environment.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

Exploring iconographic interface in emergency for deaf.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

An integrated system for blind day-to-day life autonomy.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

PaperFlow/R: A cooperative environment for the conception and production of scientific publications.
Proceedings of the 2010 14th International Conference on Computer Supported Cooperative Work in Design, 2010

2009
SAGA reloaded: Towards a generic platform for developing cooperative applications.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

An Evolutionary Platform for the Collaborative Contextual Composition of Services.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

MobMaps: Towards a Shared Environment for Collaborative Social Activism.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
PaperFlow: A Platform for Cooperative Editing of Scientific Publications.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Social Networking System for Academic Collaboration.
Proceedings of the Cooperative Design, 2008

Towards a Platform for Cooperative Creation of Scientific Publications.
Proceedings of the Cooperative Design, 2008

2007
Social theatres: a model for regulated virtual interaction environments.
Proceedings of the 2007 Euro American conference on Telematics and Information Systems, 2007

Social Theatres: A Web-Based Regulated Social Interaction Environment.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2001
A different approach to real web accessibility.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001


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