Hugo Coelho

Orcid: 0000-0003-4227-6198

According to our database1, Hugo Coelho authored at least 18 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Immersive Creation of Virtual Reality Training Experiences.
IEEE Access, 2024

2023
Exploring the user experience of hands-free VR interaction methods during a Fitts' task.
Comput. Graph., December, 2023

The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.
Comput. Graph., December, 2023

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences.
ACM Comput. Surv., 2023

2022
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
IEEE Trans. Vis. Comput. Graph., 2022

Authoring tools for virtual reality experiences: a systematic review.
Multim. Tools Appl., 2022

Immersive multisensory virtual reality technologies for virtual tourism.
Multim. Syst., 2022

2021
Hands-free interaction in immersive virtual reality: A systematic review.
IEEE Trans. Vis. Comput. Graph., 2021

Authoring tools for creating 360 multisensory videos - Evaluation of different interfaces.
Expert Syst. J. Knowl. Eng., 2021

Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities.
IEEE Access, 2021

2020
Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2020

2019
Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2019

Comparison of Radial and Panel Menus in Virtual Reality.
IEEE Access, 2019

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Correlation between Game Experience and Presence in immersive virtual reality games.
Proceedings of the International Conference on Graphics and Interaction, 2019

Evaluation of different body tracking configurations in the sense of presence and embodiment.
Proceedings of the International Conference on Graphics and Interaction, 2019

2018
Immersive Edition of Multisensory 360 Videos.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018


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